Author Topic: xx 2017.30, Production Release!  (Read 1175 times)

Offline sean

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2017.30, Production Release!
« on: September 29, 2017, 01:43:45 PM »
2017.30 Released. After 9 months , this is our next Production release! I want to thank the developers for the last month of chasing down all the major bugs and also managing to add quite a few enhancements. If you see a line that fixes or enhances something you really wanted, please thank them.

Latest releases are found at www.xlights.org
Videos tutorials are found at videos.xlights.org
Forums are located at nutcracker123.com/forum
Issue Tracker is found here: www.github.com/smeighan/xLights/issues

XLIGHTS/NUTCRACKER RELEASE NOTES:
---------------------------------
2017.28  Sep  18, 2017
   -- bug (dkulp)   Fix crash on startup when ViesModelsPanel is not visible
   -- bug (scottH)  Fixed Divide by zero error if main window is re-sized too small. (#913)
   -- enh (keith)   Add ability to import LAS files ... actually this existed ... it just wasnt selectable
   -- bug (keith)   Add warning if i am importing a datalayer that is bigger than the number of xlights channels
   -- enh (keith)   Add a xSchedule file play list item which can write information about current song etc to a file
   -- bug (dkulp)   OSX - Popup menu in "WiringView" dialog is completely disabled
   -- bug (keith)   Fix crash when change setup and then switch to layout
   -- bug (keith)   Fix crash when FPP master xschedule step finishes
   -- enh (keith)   Add creation of a phoneme track from channel data
   -- enh (keith)   Add model locking
   -- bug (keith)   Force value curves to update to real values ... it wasnt doing this which may have masked some issues
   -- enh (keith)   Add row heading tooltips where the model names are too wide to display
   -- enh (keith)   Add ability to display wiring view from the front
   -- enh (keith)   Add wiring views for most inbuilt models
   -- bug (keith)   Validate serial controller number of channels
   -- enh (keith)   Add ability to extract Phonemes from imported single channel face data
   -- bug (keith)   Fix timing track labels dont save if added to a fixed timing track
   -- bug (keith)   Generated submodels leave gaps on large models - overlaps are better than gaps
   -- bug (keith)   Rename "Output #" column on setup tab to just "Number" to try to address some new user confusion
   -- enh (keith)   Add optional auto hide show of house preview when playing
   -- enh (keith)   Add Make master capability to display elements which can take any view and copy its definition to the master view
   -- enh (keith)   Tag start channels with leading *** where the number has not calculated correctly
   -- bug (keith)   Prevent duplicate model start calculation errors from displaying
   -- enh (keith)   Add time display to play controls toolbar on house preview
Sean
Littleton, CO
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Offline JonB256

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Re: 2017.30, Production Release!
« Reply #1 on: September 29, 2017, 04:42:04 PM »
Splash screen?  I get a white rectangle for the graphic but no graphic. :(

Offline Gilrock

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Re: 2017.30, Production Release!
« Reply #2 on: September 29, 2017, 08:15:52 PM »
Splash screen?  I get a white rectangle for the graphic but no graphic. :(

Yeah I was getting that also but just figured it was because I was doing a debug build.