Author Topic: hidden overlap  (Read 849 times)

Offline sulrich

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hidden overlap
« on: November 28, 2017, 07:02:13 PM »
Evening All,
i have a controller that seems to have everything mixed up. i have disconnected each of the 8 outputs (in a E682) used and re-connected them, one at a time. they are connected to the correct ports in which i specified in the e682. i exported the models, sorted ascending on the start channel, then took the start channel number of the second model and subtracted the end channel of the model prior, anything different than 1, i would see the issue. in the image you can see output1-1 thru 1-4, each 110 , display perfectly. the next i have tried switching outputs in the controller in case it was the controller, triple checked the FPP setup.

this controller is the same as i used it last year successfully, the only i needed to do was change the Universes. I didn't want to ask for help after the mistake i made last week, and asked for help which turned out to be of course, user error. i have been searching for the overlap since Saturday and have driven myself crazy, my wife looked, didn't see anything jump out, even explained and asked my son to take a look.

i ask for another set of eyes to take look, i am numbers blind now, they all look same.

Offline Boof63

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Re: hidden overlap
« Reply #1 on: November 28, 2017, 08:20:43 PM »
Have you run check sequence in XL, that will tell you some clashes.
Have you also tried the "Overlap checks enabled" at bottom of layout tab in Xl- might point ot actual models taht are causing problems (apologies if u have already tried these ideas)
Seriously i would dump the channel setup and allocate Universe and starting channels  (If e682) can handle that.
 makes it much easier to see overlaps.
Cheers Boof63

Offline sulrich

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Re: hidden overlap
« Reply #2 on: November 29, 2017, 06:09:35 AM »
hank you for your reply. I will run the report when I get home tonight
Check for overlaps is checked.
The e682 doesn’t do absolute addressing

It’s really strange, in slights in test mode I Light the first and last pixel of the models and it’s correct. But when I play the sequence 1/2 of one model is on my angel, the door is split with other items. Half the angel has the door,, etc

I even rerendered all sequences to make sure they have any new updates

Tonight I am going to delete these models and re-add in a different order..


Offline sulrich

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Re: hidden overlap
« Reply #3 on: November 29, 2017, 07:43:30 PM »
Topic is closed, issue found.

Offline Boof63

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Re: hidden overlap
« Reply #4 on: November 30, 2017, 03:49:50 AM »
can u please post the solution as it may help someone else down the track
Cheers and congrats
Boof63