Author Topic: How Do I Correct Pixel Tree Setup  (Read 1271 times)

Offline mmais

  • Full Member
  • ***
  • Posts: 212
    • View Profile
How Do I Correct Pixel Tree Setup
« on: December 19, 2017, 12:59:31 PM »
Her is the problem I have;
I bought a AlphaPix 16 channel controller from Holidaycoro. It is working flawless in LOR. I have now started playing wit xLights to redo some of my sequences for next year. The AlphaPix controller is set up for 12 pixel strips on a 16 ch. controller. Channels are assigned as follows
strip 1  unv. 2
strip 2  unv. 3
strip 3  unv. 4
Strip 4  unv. 5
Strip 5  unv. 6
Strip 6 unv.  7
Then strips 7&8 are skipped
Strip 9 unv. 8
Strip 10 unv. 9
Strip  11 unv. 10
strip 12 unv. 11
Strip 13 unv 12
strip 14 unv. 13
Strip 15& 16 are blank
So when I set up xLights fro a 12 strip(string) pixel tree it wants to use unv 2-13 how can i assign unv. numbers to strips 7&8,15&16?
Mike

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #1 on: December 19, 2017, 01:01:36 PM »
Use the "Indiv Start Channels" feature.

Offline mmais

  • Full Member
  • ***
  • Posts: 212
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #2 on: December 19, 2017, 03:02:27 PM »
So strip 7& 8 being blank & not used can be assigned unv. 14 & 15. Then strip 16&17 which are also blank can be assigned unv. 15&16. That way I have 4 more unv. to be used on other display items. If I am wrong please correct me.
Thanks Mike
Universe 1 is my DMX setup so this controller strats on Unv. 2
« Last Edit: December 19, 2017, 03:09:04 PM by mmais »

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #3 on: December 19, 2017, 08:18:14 PM »
I don't get it.  You said you have a 12 strip tree so all 12 strips need to be assigned channels.  Are you confusing outputs with strips?

Offline mmais

  • Full Member
  • ***
  • Posts: 212
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #4 on: December 20, 2017, 04:51:20 AM »
aii 12 are assigned 1-6  on Unv 2-7 & 9-14 on unv. 8-13  I am calling thm strips but yes they are really outputs.
Mike
« Last Edit: December 20, 2017, 05:32:53 AM by mmais »

Offline K-State Fan

  • Jr. Member
  • **
  • Posts: 84
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #5 on: December 20, 2017, 05:23:12 AM »
So strip  output 7& 8 being blank & not used can be assigned unv. 14 & 15 (whatever universe you want within the alphapix requirements). Then strip 16&17 output 15&16 which are also blank can be assigned unv. 15&16 (same as above). That way I have 4 more unv. to be used on other display items (think the alphapix can use 32 universes) . If I am wrong please correct me.

I do not have an alphapix but will assume it is similar to what I have

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #6 on: December 20, 2017, 06:16:08 AM »
Just create a normal megatree in xLights with a single start channel then change the setup page in the controller.

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: How Do I Correct Pixel Tree Setup
« Reply #7 on: December 20, 2017, 06:17:23 AM »
If you want exact values then post some screenshots of controller setup, xlights setup, and xlights layout for the model.