Trying to get xlights up and running for scheduling, and also adding whole house effects.
Channel setup is 48 LOR channels using LOR USB.
Then crapload of pixels, starting on universe 2.
My megatree, for example, is starting on Universe 2, Channel 1.
In xlights I have it mapped the same as in LOR, it correctly determines the first channel of universe 2 to be it's internal channel number 49.
When converting though the effects were out of whack. Through trial and error I've worked out that it seems like the import is starting the megatree on internal xlights channel number 559, which should actually be the start of universe 3. 510 channels are being 'inserted' somehow.
xLights setup reads as follows:
LOR COM5 115200 48 (1 to 48)
E1.31 10.1.1.50 2 510 (49 to 558)
E1.31 10.1.1.50 3 510 (559 to 1068)
and so on through to universe 35 or so.
LOR mirrors this, although some channels are unmapped to a model and also have no effects (wiil be added later).
Convert says:
LOR Network 0: 43 channels
DMX Network 1: 0 channels
DMX Network 2: 510 channels
DMX Network 3: 510 channels
DMX Network 4: 510 channels
DMX Network 5: 510 channels
DMX Network 6: 360 channels
Not sure why it's only picking up 43 of the LOR channels, may be ignoring blanks, but in any event that doesn't seem to be the issue.
With my tree set to start on channel 49 it's screwy in preview. If I change it to start on channel 559 then it displays correctly. That won't work right on output though and means any effects I added in xlights would be wrong on output too.