Author Topic: Ripple & Text Effects Not Rendering Properly  (Read 709 times)

Offline mausman32@yahoo.com

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Ripple & Text Effects Not Rendering Properly
« on: November 26, 2020, 11:02:52 PM »
I'm not sure if this is the right place to post this issue, but hoping for a start on how to debug.

Setup:
FPP + F16v3 with xLights for my sequencing

Issue Description:
I have 2 mega trees - each one is 24 strings, 50 pixels each.  In xLights I have a couple sequences where I'm using Text and Ripple effects.  In xLights, everything looks good.  However, when hooked up with the hardware and in the real world, the effects are distorted on the tree.

Ripple:  Circle, Square & Star (imploding) work fine and match between xLights and real world.  However, the heart and triangle are not showing up correctly in real life.  For the hearts, 1 column of pixels to the right & left of the center column are shifted "up" by 3 pixels, so the heart looks like a clover. 

For the rest of my show and for all other effects on my mega trees I'm having no issues.  I have done debugging from my FPP & F16v2 where the pixel numbering in xLights exactly matches the mega tree in real life.  I can turn on the specific channels/pixels in FPP/F16v3/xLights and they are matching with real life.

Any thoughts on what could be causing the issue just for the 2 specific shapes on the ripple and with the text effects?

Thanks,
Matt