Author Topic: Setting start channel above 99,999  (Read 6568 times)

Offline JonB256

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Re: Setting start channel above 99,999
« Reply #15 on: June 26, 2015, 08:17:22 PM »
does this mean that you would create a separate sequence for your matrix panels running on the slaves, with its own models?


I can see that having a large matrix panel I may well want to split it up into areas and the models for these areas  would do this.

It means you COULD create separate sequences. But, again, to be started and stopped by the Master, the file names and lengths (time, not file size) should match.

I seem to remember there is some "file naming logic" built in for Master/Slave control, but I don't remember off the top of my head. An exact match would be pretty easy, though. Confusing, maybe.  :P

Offline neil

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Re: Setting start channel above 99,999
« Reply #16 on: June 26, 2015, 08:40:00 PM »
As we start to add those large P10 matrix's with 256*128 (98304 channels) or greater with P5/P3 panels it makes sense to me to run it from a BBB with octoscroller cape by itself and not clutter up your main sequence for your other models. I tend to sequence each model anyway. I guess the only drawback would be in your preview window in that you will not see your matrix and other models together in the same sequence.


 

Offline Gilrock

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Re: Setting start channel above 99,999
« Reply #17 on: June 26, 2015, 09:51:14 PM »
There is a xLights_dbgrpt in the show folder, it is zipped .

I've seen that type of crash a couple times now.  It's strange because it looks like it's crashing trying to re-enable one of the play buttons on the toolbar.  Not sure how that can fail.

Offline gerry

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Re: Setting start channel above 99,999
« Reply #18 on: June 27, 2015, 05:41:45 AM »
Did the crash occur after the save button was pressed , and if so could it be possible that the save to the fseq is still in progress, the buttons still protected and then the enablement attempted ?
The vast majority of my crashes or xl hanging  is when save is being done , but in almost all cases the xml is fine and a subsequent save is okay. There is only one seq where the save still fails.
Gerry

Offline dwetzel

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Re: Setting start channel above 99,999
« Reply #19 on: June 28, 2015, 12:16:38 PM »
Sorry for the late response. yes I pushed the save and waited quite a while (30 min) and then closed out with task manager.

Offline dwetzel

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Re: Setting start channel above 99,999
« Reply #20 on: June 28, 2015, 12:22:44 PM »
The xml was ok except no sequence. I couldn't get it to save until I started over with a fresh setup with 60 universes and redo the models without the 128x256 matrix.

Offline dkulp

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Re: Setting start channel above 99,999
« Reply #21 on: June 29, 2015, 08:17:42 AM »
As we start to add those large P10 matrix's with 256*128 (98304 channels) or greater with P5/P3 panels it makes sense to me to run it from a BBB with octoscroller cape by itself and not clutter up your main sequence for your other models. I tend to sequence each model anyway. I guess the only drawback would be in your preview window in that you will not see your matrix and other models together in the same sequence.

With more and more folks using the P10's like this, I'm wondering if we need to do two things:

1) 64bit Windows builds.   P10's suck up a lot of channels.

2) A "null" output that can reserve a massive number of channels on the setup page, but not actually output anything if output to lights is on.  For sequences that will run from the BBB, we don't REALLY need 20+ universes defined.   

Daniel Kulp
Framingham, MA

Offline sean

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Re: Setting start channel above 99,999
« Reply #22 on: June 29, 2015, 08:27:58 AM »
Both sound good
Sean
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Offline Voltorb

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Re: Setting start channel above 99,999
« Reply #23 on: June 29, 2015, 12:04:00 PM »
I feel so insignificant with only a 160x96 matrix.  :)
I need a bigger house!

Offline gerry

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Re: Setting start channel above 99,999
« Reply #24 on: June 29, 2015, 02:16:29 PM »

There is nothing requiring the versions on the Slaves to duplicate all the models from the Master or other slaves. The file name and sequence length just needs to match so the start and stop together.

So , on the FP of the BBB with the octo, you would define only the channels pertaining to the matrix and not all of them ? Making sure that the channel numbers were the same eg start at say 8000 , nnnn channels and nothing else ?
Currently I have defined them to exactly match those XLIGHTS ie all universes.

Gerry

Offline darylc

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Re: Setting start channel above 99,999
« Reply #25 on: November 07, 2015, 04:50:41 AM »
no one has ever asked this. ill look into the code, but why not put all other display elements first?

If you have 50000 channels of other stuff and start your 128x256 at 50001 it works. in fact you can have nearly 100,000 stuff and still get it to have a starting of channel of 99,999.

Hi Sean - did this ever get changed?  I want to make sure I'm hitting it and it's not just some artifact from me switching back and forth between xl 3 & 4.

Daryl