Author Topic: Whole House Model  (Read 7139 times)

Offline Lights On Fifth

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Re: Whole House Model
« Reply #15 on: August 20, 2015, 09:12:14 AM »
Never mind had a brain fart, in talking with Sean last night I moved my RGBeffects file to my desk top and failded to move it back all is good.  Duh
Don Gillespie
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Offline Gilrock

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Re: Whole House Model
« Reply #16 on: August 20, 2015, 09:14:16 AM »
Ok I erased everything I just had typed...lol.

Offline RoboMello

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Re: Whole House Model
« Reply #17 on: August 20, 2015, 09:28:23 AM »
I guess I have no idea how it works either.  I thought all model groups were dynamic.

They are.   Just the Horizontal/Vertical by model options use the order of the models in the group when creating their buffers.    That's  the reason (one of) that the "Models in group" list has the ability to move models up/down.   

As an example, say you have 5 pixel candy canes, each with 25 pixels.  With the "Grid" options, you'd have them placed on a 400x  grid based on the preview.  That's awesome for some effects.   However, for others, that's not ideal.    For example, a morph going "up" would go up the candy cane till partway up and then the bottom of the  hook would start and continue up meeting at the top.   And if the canes are staggered in the preview, it wouldn't work well at all.

Instead for the Vertical, you would instead get a 25 wide by 5 tall buffer.   (this would be identical to 5 25pixel arches)   A morph to the right would loop up all the canes and then around the hook.   The Horizontal is a 5 wide by 25 tall so the morph up would work.     A "Single strand skips" effect would work well on the Vertical alignment as it would look just like it does on the arches. 

In anycase, the "order" of the models would affect which order the canes would be added to the buffer.  Thus, you can have different groups with different orders.

Hope that explains it.
So you on this case you have 3 models for the same candy canes. But only one on your whole house setup?
Txs


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Offline scuba

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Re: Whole House Model
« Reply #18 on: August 22, 2015, 12:22:24 PM »
Thought I'd add a bit of 'caution' when using Whole House (WH)Models with XL4.2.2:

I had been using  several WH models to sequence, but when that feature was removed I didn't think it would effect my sequencing.  They still worked if you had created them before the change.  All's good!

But I had to make a few Model changes (change channel number to get more out of the current set of controllers).  As you know, the WH models were "off" because of the channel numbers were changed.  Curtains and Fans. etc.  in the WH models were effected.   So I convert all of my WH models to Model Groups.

Model groups work great and are resilient to model mods.  I changed all of my WH models to Models Groups and all is well.  Took no time at all.  I've since made mods to a model and the change was transparent to the sequence. 

Thanks for the Model Group feature !!  REMEMBER TO BACKUP before you make any changes!!


BTW: a quick explanation of grid size would be helpful: default is 400x400 pixels, the model groups can change that?