Author Topic: Can't calculate Start Address  (Read 1228 times)

Offline stampedeboss

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Can't calculate Start Address
« on: July 01, 2016, 11:51:13 PM »
I receive a message whenever I use the relative start node:
Could not calculate start channels for models:
Window Frame 1: Top

Window Frame 1: Top was setup with a start address of "END of MODEL":1

Offline keithsw1111

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Re: Can't calculate Start Address
« Reply #1 on: July 02, 2016, 03:16:44 AM »
This sounds like you have a start channel set to ">END of MODEL:1" and there is no model called "END of MODEL".

Click the elipses and use the dialog to set the start channel correctly.

If you attach youd rgbeffects file we could provide more complete advice.

Offline stampedeboss

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Re: Can't calculate Start Address
« Reply #2 on: July 02, 2016, 02:48:36 PM »
Running .39 on linux.

https://vimeo.com/173183533 video of the steps

Attached is the rgbeffects file at the completion of the video.

Offline Gilrock

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Re: Can't calculate Start Address
« Reply #3 on: July 02, 2016, 05:37:19 PM »
Yeah the problem is we were using a ":" character for the output:startchannel notation and you decided to use it in all your model names.  That's why never use special characters in names it's just asking for trouble.

Offline stampedeboss

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Re: Can't calculate Start Address
« Reply #4 on: July 02, 2016, 06:31:40 PM »
Now I know, Thanks

Offline stampedeboss

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Re: Can't calculate Start Address
« Reply #5 on: July 03, 2016, 01:54:17 AM »
Need your help in understanding how it finds the available models when a name is changed.  I went through all of my models and removed the ":" without concern because it's always let me map it to something else, but now it is not showing all of the renamed models.  They are all mapped to the default preview but the rename list is empty.

This regardless of using a windows or linux .39 version, I've trued both

rgbeffects file attached