Author Topic: Channel Does Not Map To A Controller  (Read 1579 times)

Offline bob_moodytx

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Channel Does Not Map To A Controller
« on: August 10, 2016, 08:06:26 PM »
At the risk of being labeled Captain Obvious.. I get the drift of the error message about a Channel not being mapped to a controller, what i don't understand is why.

The controller exists in the setup as an E1.31 on Universe 18. To clarify, Universe 10 thru 17 are defined as network type NULL, Universe 19 is NULL and Universe 20 is defined as an E1.31 controller.

That being said, all the elements in the layout after Universe 9 (actually defined as Universe 6-9 and 450x4 channels running from the same output) all appears as not being mapped to a controller.

Am I using the NULL network type incorrectly? I thought it was a place holder to keep universe numbers sequential and consistent. Using it out of context wouldn't surprise me.

Any direction would be appreciated.

Bob

(UPDATE)
Interesting observation.
I broke up the setup for the pixel tree (last thing working) that was defined as
Universe 6-9
Channels 450x4
One Output

into 4 separate single universe entities Universe 6 - 450 channels, Univ 7 450 channels etc .....

The elements following this definition are now showing an assigned controller

Once again, perhaps I didn't understand how the multiple universe on one channel option works..
Does Xlights really care about One Output or where the universe is ?

Bob
« Last Edit: August 10, 2016, 08:19:17 PM by bob_moodytx »
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Offline keithsw1111

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Re: Channel Does Not Map To A Controller
« Reply #1 on: August 11, 2016, 05:37:15 AM »
Can you post your networks and rgbeffects files.

Offline bob_moodytx

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Re: Channel Does Not Map To A Controller
« Reply #2 on: August 11, 2016, 06:23:16 AM »
I will have to recreate the setup and verify it does the same thing.
But yes, I certainly could.... I will work on that this evening when I get home.

Thank you!!


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Offline bob_moodytx

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Re: Channel Does Not Map To A Controller
« Reply #3 on: August 11, 2016, 05:23:04 PM »
I think this issue is a result of the thread I posted in the BUG area.

http://nutcracker123.com/forum/index.php?topic=3306.0

The issue appears to resolve when following the steps laid out in the bug report.

Bob
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