Author Topic: Universe Number:Channel off by number of LOR channels in Layout.  (Read 2631 times)

Offline bob_moodytx

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Running ver 2016.43

(setup) have 10 LOR controllers defined as LOR, COM1, 57600, 160 channels. This is the FIRST entry in my setup list. Then there are 7 E1.31 entries that follow (Universe 1, 3, 3-4, 5, 6-9, 18 and 20)

When setting up under the layout tab, if I select for example I want the start channel of a display element to start at Universe 5, channel 1, I select the Universe 5 and channel 1. It appears in the Laydescription as #5:1

(Problem)
However when you hover over and click on the display element its starting number is not the 1st channel of universe 5. in my case it consistently off by 160 channels.

(Testing) I tested several elements using the universe:channel setup and each one is always off by the same amount.

I removed the LOR entry in the Network setup and immediately each of the elements using the universe:channel format to define the start channel where correct.

I added back the LOR setup and the problem returned. Setting up the LOR controllers as LOR or DMX did not appear to have any effect on the issue.

Bob

NOTE: Move the LOR setup to be the LAST entry in the network the problem goes away and Universe:channel entries map correctly.

« Last Edit: August 11, 2016, 04:12:24 PM by bob_moodytx »
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Offline JonB256

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #1 on: August 11, 2016, 04:41:03 PM »
If you are using a Data Layer import of your LMS file, you can enter an Offset value, positive or negative, to get them aligned with your models.

Offline keithsw1111

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #2 on: August 11, 2016, 04:49:02 PM »
Can you post your rgbeffects file. It is quite possible there is a bug here.

Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #3 on: August 11, 2016, 05:01:09 PM »
If you are using a Data Layer import of your LMS file, you can enter an Offset value, positive or negative, to get them aligned with your models.

Jon,

This is occurring before any import of LOR data. That being said however, I am using the IMPORT tab (import effects) and a map bring in last years LOR sequeunces.

I do have to admit that I am not yet familiar with all the ways to bring in LOR data so I cant say with confidence that I am sure what/where the data layer import is or how to use it. I am still reading/discovering features and operations. In my reading up to this point, I "assumed" that I was performing the correct procedure to bring in LOR effects in an editable form.

Bob

Keith,

Here is the rgbeffects file
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Offline Gilrock

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #4 on: August 11, 2016, 05:32:15 PM »
The LOR entry must be first.

Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #5 on: August 11, 2016, 05:35:11 PM »
I thought I had read that somewhere. I only moved to the end to test/verify the error moved with the LOR entry
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Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #6 on: August 12, 2016, 08:26:26 PM »
I know that reporting, replication, trouble shooting and resolution to issues takes time (i was a code slinger in a past life) ...

In the interim, I am going to see if I can configure my LOR controllers to run DMX from either my J1Sys D2 or my SanDevice 6804. It might prove to be a better fit all around. One of my A/C controllers is a DMX only Minleon so I might as well take everything over.

If I can be of any assistance in the testing arena please let me know... I have LOR (A/C and DC), Minleon, J1Sys, San Device, a couple of DIY controllers, incan, pixels and dumb nodes available to work with.

Bob
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Offline Gilrock

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #7 on: August 12, 2016, 09:48:17 PM »
Well the hover tips aren't working with the tree view object the models are in now so you won't be able to see the issue.  Problem solved right?

Offline keithsw1111

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #8 on: August 13, 2016, 05:24:47 AM »
Sorry can you post your networks xml file as well.

Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #9 on: August 13, 2016, 08:36:53 AM »
Well the hover tips aren't working with the tree view object the models are in now so you won't be able to see the issue.  Problem solved right?

I'm sorry Gil. I'm not sure I understand your reply. I think your saying that the issue is simply in the display of the hover tips and everything else should be working correctly.

Also attached the networks file as requested.

Bob
« Last Edit: August 13, 2016, 09:37:57 AM by bob_moodytx »
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Offline Gilrock

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #10 on: August 13, 2016, 10:32:31 AM »
It was a joke Bob...lol.

Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #11 on: August 13, 2016, 11:51:30 AM »
Being new to the forum and the software, and not knowing everyone I'm a little gun shy...

I guess I missed the <joke> </joke> tags in the reply ..

LOL ... Thanks for looking at the issue.

Bob
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Offline keithsw1111

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #12 on: August 16, 2016, 04:36:40 AM »
This will be fixed in v46. There was a bug in the handling of the non e131 controller.

Offline bob_moodytx

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Re: Universe Number:Channel off by number of LOR channels in Layout.
« Reply #13 on: August 16, 2016, 07:26:03 AM »
Thank you for the update Keith.
I appreciate your time in looking at this.

Bob
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