xlights doesnt have any networks setup... he is using a fpp to run the show that just needs the fseq file which is generated separate from the network setup page
The way i have been doing it... new sequence... (for this since you dont have the mp3 file its animation), 50ms set the time to 362 seconds (6 minutes 2 seconds), done
then import at the top
select the lms file (change the file type down at the bottom)
a popup box comes up... choose load mapping and select the mikes lor import dmx 2 blank file... all fields should then populate, then click ok... then after a couple minutes you get unhandled exception error
if you go back in before you import and change the duration to 239 seconds (3 min 59 seconds) then repeat above it will import
his mapping if you need it is ... channels 1-16 lor unit 1, lor unit 2 which is in the lms is not used this year, this is universe 1 in xlights, wreath is dmx 1 and 2 though looking at the lms file dmx 2 is blank so the 2nd half of the wreath needs to be duplicated from the first half xlights output though will be universe 2 and 3 as universe 1 is lor unit 1. universe 4 is the eaves (not in the lms file) dmx 5-9 is the mega tree this is mapped over to universe 5 through 9 in xlights (but even strings need to be reversed as the tree is now zig zag) and the arches are universe 10 wich is a copy of dmx 1 and dmx 1 1/2 again.
to recap that...
lms file
unit 1 16 channels
unit 2 16 channels (not used)
wreath:
dmx 1 (100 pixels 300 channels)
dmx 2 (170 pixels 510 channels (seems to be blank)
Mega tree:
dmx 5 (170 pixels 510 channels)
dmx 6 (170 pixels 510 channels)
dmx 7 (170 pixels 510 channels)
dmx 8 (170 pixels 510 channels)
dmx 9 (120 pixels 360 channels)
xlights ouput
universe 1 16 channels (lor outputs)
universe 2 170 pixels 510 channels (wreath)
universe 3 30 pixels 90 channels (wreath)
universe 4 120 pixels 360 channels (gutter)
universe 5 170 pixels 510 channels (mega tree)
universe 6 170 pixels 510 channels (mega tree)
universe 7 170 pixels 510 channels (mega tree)
universe 8 170 pixels 510 channels (mega tree)
universe 9 120 pixels 360 channels (mega tree)
universe 10 132 pixels 396 channels (arches)