The best thing that could happen to you is to accidentally spill coffee in that pc.
But everything
seemed OK after the
Jack Daniel's bottle sitting on the PC toppled over.

I finally crashed xL in Win10 on the slow machine. Much harder to do but it finally happened as I moved the Hue slider back and forth very rapidly. I've been looking at the log entries under both versions of Windows and there's occasionally one very interesting line...
[WARN] Frame #63 render on model Even Trees (380x386) layer 0 effect Video from 0ms (#0) to 14850ms (#296)
took more than 150 ms => 245ms.
150ms is three updates to the pixels at the usual standard of 50ms that many people use. Most of the time in Win10 that warning never occurred as I adjusted settings. In Win7 they appeared most of the time. Could be the efficiency of Win10 code over Win7. And, if renders of a video in real time start taking too long, can that lead the the "race" condition Keith mentions? Who knows.
This thread is a waste of bandwidth and of little interest except to tech weenies like me. I've solved the issue to my satisfaction and concluded it's a combination of hardware and software. xLights is an amazing program and 99.99% bulletproof but if pushed too hard, in real time, on a slow machine, under certain operating systems, it will crash. Tough noogies.
Two lessons learned about my development platform...
1. Make real-time adjustments to multiple videos concurrently playing on model groups SLOWLY. If playback in the Model Preview window isn't jerky things tend to keep running.
2. Never set your cocktail on top of the PC's case.