Author Topic: How to Handle DMX in Universe Start Channel?  (Read 1687 times)

Offline rdebolt

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How to Handle DMX in Universe Start Channel?
« on: October 28, 2017, 09:23:06 AM »
I am attempting to change to Unviverse Start Channel Method. In the past I reserved the first 512 channels for all of my A/C (DMX) then started my RGB @ 513. How do you address the DMX in Universe method? For example in my Absolute numbering my Megatree started on Channel 513. In Universe method it show it to be Universe 2 channel 513. Should I change that to #2:1? One more question is...Do I need to rewire all of my controllers when I am done?  Any help would be appreciated!

Thanks,
Roger
« Last Edit: October 28, 2017, 11:38:08 AM by rdebolt »

Offline keithsw1111

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Re: How to Handle DMX in Universe Start Channel?
« Reply #1 on: October 28, 2017, 03:05:07 PM »
Because dmx does not have a universe use the output:start channel method and place those outputs at the top and never move them. I am thinking of a concept next year where I may add an Id to outputs that don't support universes as use the Id where you would normally reference the universe ..: but still thinking that one through

Offline rdebolt

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Re: How to Handle DMX in Universe Start Channel?
« Reply #2 on: October 28, 2017, 07:11:21 PM »
Thanks Keith.

What about rewiring. It appears to me that I will need to change the output ports and the wiring to my nodes if I go with Universe start channel. Is that correct?

Thanks,
Roger

Offline keithsw1111

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Re: How to Handle DMX in Universe Start Channel?
« Reply #3 on: October 28, 2017, 07:12:38 PM »
Why would you change wiring? It's just a different addressing mode. It make no difference to wiring.

Offline rdebolt

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Re: How to Handle DMX in Universe Start Channel?
« Reply #4 on: October 29, 2017, 08:12:42 AM »
Keith that is the part that I say I cannot wrap my head around!  :-[

Thanks,
Roger

Offline keithsw1111

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Re: How to Handle DMX in Universe Start Channel?
« Reply #5 on: October 29, 2017, 12:24:45 PM »
Well if it works I wouldn't be changing anything right now. That is better done Jan-jun next year.

Offline rdebolt

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Re: How to Handle DMX in Universe Start Channel?
« Reply #6 on: November 08, 2017, 12:19:58 PM »
Sorry to keep rehashing this, but I am tired of having to go down all of my models and change channels because I have added something or found a mistake.  :'( I am adding several models this year and am trying to make my life easier.

How do I keep my outputs of the controllers the same using universe start channel. For example in absolute if my model has say 10 stings @ 100 nodes each and keeping it simple a start channel of 1. String 1 would be Port 1 and channels 1-300, string 2 port 2 channels 301-600 and so on. How does that look in universe? Forgive my ignorance I am sure that this is simple , but I'm not catching on!  :-[ :-[ :-[

Thanks,
Roger

Offline keithsw1111

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Re: How to Handle DMX in Universe Start Channel?
« Reply #7 on: November 08, 2017, 01:33:32 PM »
This video explains it all. http://videos.xlights.org/mobile/cleaning-up-your-xlights-setup-and-layout-video_2551a00cf.html