I have been messing with this non stop for days now and I cannot seem to get the hang of what I should be doing for setup. When I change something it seems to have an adverse effect on something else.
2 questions (maybe more, but whos counting)
1 setup within xlights. I have some success in doing this, but it acts weird. In the setup, I add a dmx skull, I select the checkboxes next to the movements I mentioned about. With "16 Bit" selected, the layout in xlights is strange and never changes. It does not matter if I change the total amount of channels or not nor does it change anything when I change the channel for each movement. It lists them successfully in the "strand" view in xlights as Nodes 1-7, power then,Jaw. It then puts Jaw Fine after that and all the movements are held in Jaw fine. It does that for all the movements and, as I said, it does not change when I change things in layout. This dovetails into the next issue;
2 Using a Peace DC servo board. I think I am on the right train of thought when I set it up using channels 10 thru 15 to plug the servos into and that follows inline with the node layout when expanding the strands.
I get movement, but without the start channels adjusting when I change them in Layout and the "Fine" movements taking up every other channel, I do not know how to make it work
Skull 4 is the layout where I called out channels 10, 12, and 13 to be three separate channels
Skull 2 is the Model
Skull 1 is the strand layout in sequence editor.
As it shows and is my confusion is even though I addressed the specific channels in layout, it does/does not do the things one would expect. First, it does not place them on the correct node and, second, it adds the fine for the movements.
What is happening on the peace boards is exactly how they are supposed to be acting. it takes the nodes as they are listed and playing them on the respective outputs.
Should i, in xlights, choose servo in the layout and forgo the actual skull model? That still does not help with the fine movements at all. it still skips nodes.
As far as I see, the peace boards "replace pixels" meaning if my start channel for the peace board is 24991, then the servos should be pixels 24500, 24501, 24502, 24503, 24504 and 24505. Given that train of thought, I Should be able to call out the separate channels in Xlights; 10,11,12,13,14 and 15 for whichever movements i want.
What is everyone's opinion on how this should be done?