Author Topic: Moving Head 3D beams  (Read 9048 times)

Offline Santacarl

  • Full Member
  • ***
  • Posts: 243
    • View Profile
Re: Moving Head 3D beams
« Reply #15 on: January 19, 2022, 06:02:40 PM »
Well...figured it out...you have to dive down to the individual node level..... :-[

No you shouldn't need to do that.  What effect are you trying to drop on the model?  You gotta have at least the color channels mapped on the model.

Well...I'm using the same setup as Tom used in his sequence.  Basically I'm dropping a DMX model onto the pan and tilt channels and a color wash with 2 colors onto the dimmers channel.  By going to the node level I can select when the DMX effect starts and stops motion on each moving head.  It works fine.  Not sure what you mean by "Mapped on the model"... I've probably done that but just don't recognize the terminology....
« Last Edit: January 19, 2022, 06:05:41 PM by Santacarl »

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Moving Head 3D beams
« Reply #16 on: January 20, 2022, 08:25:21 AM »
Well I haven't seen how Tom is doing it so I can't say if its the best way to operate.  I think you meant you are dropping "DMX Effects" on the pan and tilt channels.  But the DMX Effect has access to all the channels on a DMX Model so you can just drop the DMX Effect at the model level and then move the slider for the channel(s) you want to affect.  Without seeing your setup I can't tell if your issue is because you have all the moving heads in a group and are trying to sequence at the group level.

Offline Santacarl

  • Full Member
  • ***
  • Posts: 243
    • View Profile
Re: Moving Head 3D beams
« Reply #17 on: January 20, 2022, 04:14:48 PM »
Well I haven't seen how Tom is doing it so I can't say if its the best way to operate.  I think you meant you are dropping "DMX Effects" on the pan and tilt channels.  But the DMX Effect has access to all the channels on a DMX Model so you can just drop the DMX Effect at the model level and then move the slider for the channel(s) you want to affect.  Without seeing your setup I can't tell if your issue is because you have all the moving heads in a group and are trying to sequence at the group level.

Yeah I meant DMX Effects.....

I guess I'm doing it at a group level.....In layout I created a group for most of the controls (tilt, pan, dimmer, etc.) on the moving head using the "Single String" effect.  Then I let the number of strings represent each moving head.  Then I used the "Use Start Channel" and "Indiv Start Chan"; one for each moving head and assigned the corresponding channel for the controls (tilt, pan, dimmer, etc).

Then you include those in a "View" in sequencer....from there you can double click to get at the nodes.

Sorry if that was hard to follow....

The trick, using this setup, is to control of individual heads by drilling down to the node level on the string with each 'node' representing a different moving head.

There might be a better way of doing it but once you figure it out it's pretty simple.  You can still do group control at the upper level...you only have to drill down to the node if you want individual control.

I've been playing with these now for a couple of days.  I was hoping, once I understood how to sequence for these, it would get faster.  I'm finding it extremely tedious to sequence these....I'm starting to think it's not worth the effort as you have to put so much time into sequencing....I'm finding that I dread tinkering with them and takes the fun out of it... I'll keep playing with it for a while....maybe I'll get faster with time....so the jury is still out as to whether or not I go down this road and put them in the display.