Sean Meighan
Software => Nutcracker Models => Topic started by: t.jo13t on March 22, 2016, 05:28:22 PM
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First off I want to thank you xlight guys for great program for RGB, I had alot of fun with it last year. Now attached is my layout of my upper roofline and all though I did get it lit up last year I could not get it to layout right. After a little break I am now getting back at things. I may be missing something but I could not reverse some of my strings annd get them to display the way I wanted. In vixen 3, ( not comparing programs) as i am setting up my dislay items i have an option to reverse each string. I know you can reverse an effect but that would be a big pain to have to do each time. I also know that some controllers can do it as well, but that could add issues if I am switching different ports or controllers. So the question is am I missing something ? This will also be the same layout for my Icicle lights . If there is not an easy way could it be a feature request ;))
Thankyou Joe
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Did you adjust the starting point of your models, lower left versus lower right, to reverse the strings in xLights?
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No I did not as I thought that was just for matrixes not straight line Items. I can give it a try though and see if that soves my problem.
Joe
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On the model list there is a node layout button. This will show the node layout for the model. Look at this before and after you change the starting point. Top/Bottom left will start at the left. Top/Bottom right will start at the right. The node layout will show how it's laid out. Since it's a line, the top and bottom will be the same.
James
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With your guys info I got everything workng in the right direction :) . One thing off this years to do list.
Thankyou Joe
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is there somethign we should more clearly label? You are not the first to be confused.
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is there somethign we should more clearly label? You are not the first to be confused.
If there was a way to display the lowest and highest channel number in a model on the layout screen, that would help. Something like green for the first node and red for the last. Wouldn't want it to be on all the time, but would help when first laying things out.
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is there somethign we should more clearly label? You are not the first to be confused.
If there was a way to display the lowest and highest channel number in a model on the layout screen, that would help. Something like green for the first node and red for the last. Wouldn't want it to be on all the time, but would help when first laying things out.
The node layout doesn't spell things out?
Sent from my SM-G900V using Tapatalk
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is there somethign we should more clearly label? You are not the first to be confused.
If there was a way to display the lowest and highest channel number in a model on the layout screen, that would help. Something like green for the first node and red for the last. Wouldn't want it to be on all the time, but would help when first laying things out.
The node layout doesn't spell things out?
Sent from my SM-G900V using Tapatalk
That works well in general, but can be confusing when you use a single string model in the vertical direction. The node layout will always be show in the horizontal direction for that type of model, no matter what orientation the model is on the layout. So you have to keep track of your combinations of Right/Left and which way you rotated the model (+ or - 90 degrees). It's not too difficult to do, but Sean asked if there was something that would more clearly label this, and I think that would do such.
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is there somethign we should more clearly label? You are not the first to be confused.
If there was a way to display the lowest and highest channel number in a model on the layout screen, that would help. Something like green for the first node and red for the last. Wouldn't want it to be on all the time, but would help when first laying things out.
The node layout doesn't spell things out?
Sent from my SM-G900V using Tapatalk
That works well in general, but can be confusing when you use a single string model in the vertical direction. The node layout will always be show in the horizontal direction for that type of model, no matter what orientation the model is on the layout. So you have to keep track of your combinations of Right/Left and which way you rotated the model (+ or - 90 degrees). It's not too difficult to do, but Sean asked if there was something that would more clearly label this, and I think that would do such.
Great point, didn't think of vertical orientation.
Sent from my SM-G900V using Tapatalk
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is there somethign we should more clearly label? You are not the first to be confused.
If there was a way to display the lowest and highest channel number in a model on the layout screen, that would help. Something like green for the first node and red for the last. Wouldn't want it to be on all the time, but would help when first laying things out.
I'm wondering if there could be a arrow drawn showing the direction? I could envision this only showing up if you hover the cursor over a single string model for a few seconds.
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So what happens on a line that you've rotated vertically if you spin it around 180 degrees? Does it change the direction of the effects or does it still know where Top is?
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So what happens on a line that you've rotated vertically if you spin it around 180 degrees? Does it change the direction of the effects or does it still know where Top is?
With the ability to change the starting location, why would someone invert the line? I can't think of a good reason. If there isn't a good reason then I would say the effects should remain the same, therefore know where top is.
James
Sent from my SM-G900V using Tapatalk
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So what happens on a line that you've rotated vertically if you spin it around 180 degrees? Does it change the direction of the effects or does it still know where Top is?
With the ability to change the starting location, why would someone invert the line? I can't think of a good reason. If there isn't a good reason then I would say the effects should remain the same, therefore know where top is.
James
Sent from my SM-G900V using Tapatalk
Well I'm not at home to verify. I thought all lines started out horizontal so wouldn't it depend on which direction you pulled the handle to rotate as to which end it on Top? I'm not sure our logic for saying the controller is on Top has any smarts to it to know which way you rotated the line to make it vertical. In fact at that point it's probably a Left/Right setting.
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It is all a Left/Right setting or a rotation. The top/bottom doesn't mean anything for the single line model that I can see. So to make an effect go up or down, you have to choose a left/right effect on that model.
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Yeah we know that. My point is you draw the line and then you rotate it to make it vertical. If you drag to the left to rotate then the right end it the top and if you drag it to the right to rotate the left end is the top. So technically you still gotta be somewhat smart to know if the way you lay it out matches how you plan to wire it in the yard. Us adding code to draw an arrow would help nothing at all.
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So technically you still gotta be somewhat smart...
Yep, you can't make something idiot proof. There's always a bigger idiot. ;D
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Maybe I am just thinking ahead too far. Dan was talking in the web meeting last night about being able to click two points to draw a single line model. Would be very easy to get those flipped around because those would look the same drawn draw top to bottom or bottom to top, so I thought pointing out the beginning and ending might be useful, but maybe not. With the new render styles, that may not matter anyway.
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What if you guys can somehow mark the start of the first node which would the verify what direction the string is set up for. You could select the model and the first node would be highlighted (lets say red) and when done adjusting it, the first node marking goes away until you click on the string again I can see how that would help in most models at times Then maybe put ( model string orientation) or something like that above - top left, top right, botton left ect .so user would know that it can be used for all models. I thought it was just used on martixes and trees , and didnt think to use if for other models. Just a couple of ideas not knowing how hard it would be to incorporate into the program or if its even possible. Then again if it is even feasable. I got to a point that I took on too much last year and things started to get confusing so if there was a basic marking it could have saved a whole lot of headaches.
Joe
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The new update takes care of the issues I was having ;) great update with nice features.
Joe
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dan made two pint single lines, it starts with the green box and ends with the blue box. when you come back later, it does remember where the starting (GREEN) and end point (BLUE) are.