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Messages - JeffL98

Pages: [1] 2
1
Ah! OK. Downloaded models are "custom" so I need to edit "Model Data" to flip them. The built-in models have a "Reverse" option. Cool.

Thanks Gil!

2
For this specific case I'm using a Boscoyo ChromaCane99. The Boscoyo CC has the loop to the left. I can't seem to rotate the model to get it to point to the right. On the built-in CC model, there is a "reversed" option, but not on the downloaded models.

So the question is, is there a way to flip a downloaded model over like a grilled-cheese sandwich or hamburger or a grilled food of your choosing or would I need to create a new custom model?

Not asking for an enhancement, just wondering if I'm missing a setting.

Jeff

3
My guess is that the invalid config for ports above 19 are what's tripping it up.

Would you like me to file a bug on GitHub?

4
Check sequence is fine and I don't see any errors in the log (attached).

5
Bugs in xLights/Nutcracker / Upload Failed, but it didn't really
« on: May 26, 2018, 09:32:26 PM »
I uploaded outputs to F48 and received "Falcon Output Upload Failed" in xLights, but on the F48 strings page, the upload actually succeeded. Is this failure reported because I did not completely use all of the outputs? I only used 1-19 of the 48 outputs for this test. Outputs 20-48 are shown in red with "invalid" values so assuming that's the reason it's reporting as failed. 1-19 are all good with the correct data.

6
Nutcracker Effects / Re: Geodesic Sphere model request
« on: May 18, 2018, 01:29:46 PM »
So you’re saying there’s a chance... lol!

7
If it’s happening with an fseq playing, are you sure the starting channel in fpp matches what you have in xLights?

8
Lights / Re: P10 Waterproofing - Anyone have some good pictures?
« on: September 05, 2017, 10:40:39 PM »
Smaller than what you're working on, but I made a "Tune to" sign enclosure.

https://www.youtube.com/watch?v=Crn7wFAmoxc&index=3&list=PLFyrAfJ-kKd73_nPCrfQAiAFBrOEUQT80

9
Do You Need Help? Post it here / Re: P10 Panels Every Other Row Works
« on: August 22, 2017, 10:16:32 PM »
I had the same problem with 4 panels. Updated to Dans image and the problem went away.

10
Falcon Pi Player / Re: Only one USB port working on Pi
« on: December 01, 2016, 07:23:44 PM »
Try a better power supply. The starter kits usually come with underpowered wall warts. Not sure what the Pi3 requires, but 2A is probably safe (maybe even 1.5A). I bought a 5A last year and have had no more problems like this.

11
Do You Need Help? Post it here / Re: Setup / HELP!!!!
« on: October 20, 2016, 09:02:58 PM »
When you run a test pattern from the controller, do the lights on output 2 work?

12
The Water Cooler / Re: SURVEY How is your mega tree constructed?
« on: October 20, 2016, 08:54:03 PM »
I'm thinking of building an ASAP pole this year.
http://www.magicchristmas.org/asap.html


Sent from my iPad using Tapatalk

13
Do You Need Help? Post it here / Re: Router vs switch
« on: October 20, 2016, 08:37:12 PM »
I use Pi -> switch -> controllers. I'll plug into the switch with a computer to set up the controllers, but typically don't mess with them after that. Also have a wifi dongle in the Pi to give me access to that if needed, but I don't typically use that once it's set up.  The Pi CAN act as a router in that configuration (wifi to home net, Ethernet to show net), but I've not needed it and haven't set that up.

It really depends on what you are trying to accomplish, but Pi to controller, possibly through a switch if you have more than one controller will be fine.

It helps to give the Pi internet access so it can fetch the time. So either a wifi router or a USB wifi dongle in the Pi. If you use a USB dongle, make sure the power supply for the Pi is beefy enough to handle the extra power requirements. Typical wall warts that come with the Pi don't have enough power and you get weird things going on with the Pi.


Sent from my iPad using Tapatalk

14
Xlights Setup / Re: Big arches
« on: February 18, 2016, 06:47:56 PM »
Would somebody explain the term 'pack the Pixels'. Not sure  I understand. Thanks --Greg--

I've not heard that term, but I'll take a stab at this.

Say you have 5 strings of 100 pixels in each string for a total of 500 nodes (1,500 channels). You'd typically set up XLights with three 510-channel universes to cover it. The protocol allows for 512 channels per universe, but most use 510 giving you 170 nodes per universe. So, node 1-100, and 101-170 would be on universe 1, 171-200, 201-300 & 301-340 would be on universe 2, etc. Basically a contiguous 'pack the Pixels' use of channels. Forgive me if my math is off. I'm doing this in my head. :)

Another way to set it up is to use 5 partial universes with a string on each universe. So node 1-100 on universe 1, 101-200 on universe 2, etc. This sounds so much easier doesn't it?

With 500 nodes, it really doesn't matter which way you go, but when you multiply that by 10 or 100 or 1,000, the universe count rises quickly. Older controllers only support a handful of universes so that almost mandates 510-channel universes unless you have stacks of cash for more controllers and network switches.

If you add Falcon Player (FP) into the mix, you have to mirror the channel setup in FP. It's just easier to remember 510 for every universe (and sort out the channel-to-pixel connection at the controller) rather than use a non-standard amount. 300 here, 60 there, 150 over there, etc.

You might think well, I could set FP for 510 and it still won't be a problem since I've separated each string on a separate universe. True, but then your pushing a full universe worth of data over the network even if you only use 1 node in the universe so network saturation becomes a problem as the number of universes reaches a certain point. I forget what that limit is. I think it's been tested to 64.

I hope this helps.

Jeff

15
Enhancement Requests / Re: Hide Timing Tracks
« on: January 23, 2016, 07:06:32 PM »
BRILLIANT!

Thanks!


Jeff

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