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Messages - sterns28

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Bugs in xLights/Nutcracker / Re: Hell of a time with this Star Wars import
« on: December 16, 2015, 03:35:24 PM »
When I do the pasting it is in the first cell of the very top row in LOR.  I am unfamiliar with verifying the timing offsets but I will give that a try.

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Bugs in xLights/Nutcracker / Re: Hell of a time with this Star Wars import
« on: December 16, 2015, 02:38:39 PM »
Perhaps if there was someone who already made the successful conversion over to an ".LMS" file to share I could begin with that.  I'm still working on my 8th attempt.

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Bugs in xLights/Nutcracker / Re: Hell of a time with this Star Wars import
« on: December 16, 2015, 02:26:40 PM »
Yes sir and using the same timing for the LMS file as well, hence why I am struggling with the timing issue.  Perhaps the Force just isn't with me.   :o

I know next year I will be running everything from xLights and will certainly need more than a few months of playing to understand it all.  Thanks Gil.

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Bugs in xLights/Nutcracker / Re: Hell of a time with this Star Wars import
« on: December 16, 2015, 02:07:09 PM »
I have so far only exported my RGB element effects into a LCB and pasted them into my existing LMS files.  When I used the convert, I am selecting the ".fseq" file to convert to a ".lms".

After pasting in the completed sequence LCB file, all of the timings are completely off.  The first noticeable is when the swords clash (off by about 3 secs) then the other effects speed through and go at some offset as the sequence progresses.  If it were only 3 seconds throughout I could easily move the entire paste to match but it is not.  I assumed there should be some easy fix that I am completely overlooking.  I will attempt to start from scratch, again, but expecting a different result meets the definition of insanity, which this is driving me...  I appreciate any other advice.  If there is a file or image I can share that could help explain, please let me know.  Thanks.

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Bugs in xLights/Nutcracker / Re: Hell of a time with this Star Wars import
« on: December 16, 2015, 01:09:54 PM »
I too am having much difficulty completing the sequence.  I was able to map my elements and such following the smae steps the Gil listed but trying to export to an LMS is proving incapable.  Since all of the elements were in different order from what I selected during the match up, I did rearrange them and rendered prior to saving, then performed a conversion to LMS.  Most effects didn't carry over and therefore attempted to export each element model as a LCB but even then when pasting "By Time", nothing matches up.  I know the first response would be to run show through xLights but that will have to wait until next year.  Any thoughts?  Thank you in advance.

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User Manual / Re: xLights/Nutcracker User Manual 1.1 9/14/2015
« on: September 15, 2015, 11:37:50 PM »
Thank you Sean for clarifying as I truly was curious and wanted to be sure it was distributed to the folks who did deserve it.  Again, I hope to learn and incorporate all of the capabilities the software has to offer into my display to provide the visitors with a better experience when visiting our display.  I most certainly hope to be one of the contributors over time to offer homage to the great deeds by the few that help so many.  Thank you for the insightful feedback.

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User Manual / Re: xLights/Nutcracker User Manual 1.1 9/14/2015
« on: September 15, 2015, 09:55:32 PM »
I am only in my first two weeks of attempting to learn all of the great things I have heard about xLights/Nutcracker as I leap into the endless possibilities of RGB light products and there is soo much to learn.  While I know the only thing I have been successful at performing is creating my models in the Layout feature, I misunderstood that you could import an LOR sequence into xLights/Nutcracker and have it perform the same as many of my RBG Channels were not mapped but hope to figure out how to get that to work.  My question is when I learn more and see the improvements over just sequencing in LOR/SuperStar and I decide to donate, where and how is the money distributed.  Only curious as I know there are several of you "geniuses out there helping to mold this great product for us all.  My goal would be to donate a certain amount for every song I am successful in creating.  Thanks for reading and enjoy the user manual and all videos to guide my in my journey.  Better late than never...

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