Author Topic: Hell of a time with this Star Wars import  (Read 6485 times)

Offline drlucas

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Re: Hell of a time with this Star Wars import
« Reply #15 on: December 16, 2015, 06:38:15 AM »
I take that back Logan....just saw this video...https://youtu.be/cl0ZZvgFD5c

Nicely done!!!


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Offline sterns28

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Re: Hell of a time with this Star Wars import
« Reply #16 on: December 16, 2015, 01:09:54 PM »
I too am having much difficulty completing the sequence.  I was able to map my elements and such following the smae steps the Gil listed but trying to export to an LMS is proving incapable.  Since all of the elements were in different order from what I selected during the match up, I did rearrange them and rendered prior to saving, then performed a conversion to LMS.  Most effects didn't carry over and therefore attempted to export each element model as a LCB but even then when pasting "By Time", nothing matches up.  I know the first response would be to run show through xLights but that will have to wait until next year.  Any thoughts?  Thank you in advance.

Offline Gilrock

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Re: Hell of a time with this Star Wars import
« Reply #17 on: December 16, 2015, 01:23:06 PM »
Once the effects are in xLights it should be no different than how you would get any xLights sequence over the LOR.  Have you successfully copied over other sequences?  How are you getting them to LOR I'm assuming it's from the Convert tab?  What is the source file you use?

Offline sterns28

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Re: Hell of a time with this Star Wars import
« Reply #18 on: December 16, 2015, 02:07:09 PM »
I have so far only exported my RGB element effects into a LCB and pasted them into my existing LMS files.  When I used the convert, I am selecting the ".fseq" file to convert to a ".lms".

After pasting in the completed sequence LCB file, all of the timings are completely off.  The first noticeable is when the swords clash (off by about 3 secs) then the other effects speed through and go at some offset as the sequence progresses.  If it were only 3 seconds throughout I could easily move the entire paste to match but it is not.  I assumed there should be some easy fix that I am completely overlooking.  I will attempt to start from scratch, again, but expecting a different result meets the definition of insanity, which this is driving me...  I appreciate any other advice.  If there is a file or image I can share that could help explain, please let me know.  Thanks.

Offline Gilrock

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Re: Hell of a time with this Star Wars import
« Reply #19 on: December 16, 2015, 02:15:42 PM »
Are you creating a 50ms sequence in xLights?

Offline sterns28

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Re: Hell of a time with this Star Wars import
« Reply #20 on: December 16, 2015, 02:26:40 PM »
Yes sir and using the same timing for the LMS file as well, hence why I am struggling with the timing issue.  Perhaps the Force just isn't with me.   :o

I know next year I will be running everything from xLights and will certainly need more than a few months of playing to understand it all.  Thanks Gil.

Offline sterns28

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Re: Hell of a time with this Star Wars import
« Reply #21 on: December 16, 2015, 02:38:39 PM »
Perhaps if there was someone who already made the successful conversion over to an ".LMS" file to share I could begin with that.  I'm still working on my 8th attempt.

Offline Gilrock

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Re: Hell of a time with this Star Wars import
« Reply #22 on: December 16, 2015, 03:07:15 PM »
So double-check you are really doing paste-by-time in LOR and you need to be clicking on the first cell where you want the data to start.

Offline Gilrock

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Re: Hell of a time with this Star Wars import
« Reply #23 on: December 16, 2015, 03:08:12 PM »
You can paste the data into a text file and look at it.  You should see the timing offsets in the data.  It should b easily readable XML.  I'd use Notepad++.

Offline sterns28

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Re: Hell of a time with this Star Wars import
« Reply #24 on: December 16, 2015, 03:35:24 PM »
When I do the pasting it is in the first cell of the very top row in LOR.  I am unfamiliar with verifying the timing offsets but I will give that a try.