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Messages - Popo-B-Trippin

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Xlights Setup / Re: DIYLEDExpress Bridge setup in Xlights 2020
« on: December 20, 2020, 09:07:50 AM »
Perfect! Thank you so much for the help!

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Xlights Setup / Re: DIYLEDExpress Bridge setup in Xlights 2020
« on: December 20, 2020, 08:41:31 AM »
You are correct; the bridge does use a different (and can use multiple) universes per output.

When I setup the controller the start universe was 41. When I manually add a model to the controller on the model page it brings up the name of the controller and then a 1. Mine shows under start channel; "!Bridge 1:1".

Based upon what you've told me, the 1 after the : is the universe #, which seems to always default to a 1 even thought that's not even a universe available on this controller. So I'm guessing I should manually change that to 41 as that is the first universe available on this controller.

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Xlights Setup / Re: DIYLEDExpress Bridge setup in Xlights 2020
« on: December 20, 2020, 07:43:22 AM »
Thank you for the response.

Let me see if I understand; If I named the bridge "Bridge 1" and the element/model (we'll say multiple snowflakes), Snowflake 1, the settings for Snowflake 1 should be as follows;

Start channel; Bridge 1
Controller: Port; 1

Then Snowflake 2 would read;

Start channel; >Snowflake 1:1
Controller: port; 0 (don't modify this as it now knows to follow snowflake 1

etc, etc...

Does this look correct? Am I missing anything?

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Xlights Setup / DIYLEDExpress Bridge setup in Xlights 2020
« on: December 20, 2020, 06:56:17 AM »
I've been using Vixen for years, but want to play around and learn Xlights. Been setting up my controllers, but am having trouble setting up the DIYLEDExpress E1.31 Bridge. It's not listed in the vendors, so without the visualizer I'm not sure how I can tell the elements which of the six outputs they are supposed to be assigned to.

The rest of my controller setups were easy (Faclon F48, and multiple E682's). This one has me a bit stumped as I'm unfamiliar with Xlights' concept of controller setup. Haven't been able to find any info relative to this newer version of Xlights and setting up this type of controller.

Thanks for any help.

5
Perfectly explained. I do use singing faces and was hesitant to incorporate them due to this, but you're explanation clears it up.

And you are probably right that the people won't notice... But unfortunately I do, and if I ever want to sleep again, I need to get it as close as possible  ;D

Thank you both so much. I'm enjoying playing around in here and see what is possible.

Chris

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Thanks for the response... So if I set the timing to 40 fps (25ms) that "unusable" gap will be smaller? Will 25ms affect performance of a 60,000 channel show using multiple FPP's (too much data)?

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Do You Need Help? Post it here / Does Xlights have a built in grid?
« on: June 03, 2018, 06:29:02 PM »
I realize it's a bit of a strange title... explanation:

I've been using Vixen 3 for 5 years and am still a huge fan of it, but having just had surgery I've been playing in Xlights (though I've used it previously for my P10 matrix). Got all of my models set up and have been sequencing away.

My way of sequencing is a bit OCD... I have a large wreath that I use for a bass drum, garage door lights that I use for a snare and window frames that I use for toms. I've found in Xlights, with 20 fps chosen, when I'm trying to move an effect to the exact beat (in particular the drums), the effect will jump ever so much so that I can't put it exactly where I want it. So making up random numbers in case my explanation made no sense; if you have a 1/4", it moves the effects per 1/8", whereas I am wondering if I can move it in 1/16" or even less. I realize it's a minimal jump, but again, my OCD'ness it really kicking in. Essentially it seems it's snapping the effects to an invisible grid.

Thus, the above question; does Xlights have a built in grid that mandates how effects are placed on the timeline? If so, is there a "snap to grid" feature you can turn off?

Thanks in advance!

Chris

EDIT: I did find the "Snap to timing marks" option, and it is not checked.


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