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Messages - Scoobysnacks

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Quote from: kmillecam
I've created a video that (hopefully) shows what I've done to set things up. If anyone can offer more direction, I would appreciate it!

This thread is a few months old since its last activity, but after watching the mp4 video you provided it was pretty apparent what your problem is.  The solution is actually pretty straightforward.

First problem is that you are using a Mac.  All kidding aside, it's that you don't have any nodes defined for your sub-models on the Singing Bulb A.  You need to type in the actual pixel node numbers where it says line 1.  If you hover over the eyes, it will show you the number of each pixel. This is what you type in, so you should have a comma-delimited list like

83,85,90,93-97,99,100-117

Replace with those in your particular situation.  As it stands in your video, the effects placed on the sub-models don't do anything simply because no pixel ranges are defined.

Watch Keith's video on sub-models as well.  Great tutorial on how to do what you want to do properly.

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I was in the Default View, so switching the individual models to the Unassigned View made sense.  I hadn't considered the group membership aspect however, and sure enough they were also assigned to a group.  It appears that all group containers automatically place their contents in the Default View and are themselves unchangeable?

Removing them from the group did the trick, as both of you said.  Thanks for providing a definitive answer.

3
I tried your suggestion.  Logically, that makes sense.  However, doing so made no visible change.  The models were still visible in the layout view.

I'm currently using xLights 2017.5, and have observed the same behavior with a handful of previous releases (did this just to test).

4
In the earlier releases of xLights 2016, I remember there was a feature checkbox called "In My Display" that  I presumed was used to hide/show individual models from appearing on the layout tab.  That seems to have been removed, because for the life of me I couldn't find a way to temporarily disable some models from the viewing screen, short of deleting them altogether.

There's gotta be a better way.  I would find this to be helpful in the scenario of testing out new, or alternative model ideas to see how they might look- before committing them to all of your sequences.  Can this be done using an existing feature I haven't discovered yet, or added in a future release?

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