Author Topic: 3 Window Pane P10 Matrix  (Read 561 times)

Offline bucknut

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3 Window Pane P10 Matrix
« on: June 30, 2018, 11:20:32 AM »
So I'm almost sold on the idea of putting my 48 panel P10 INSIDE my windows this year and not having to weatherproof it.  The problem I'm having is that the window is 3 separate panes so I'd have to have 3 separate 2x8 sets of panels.  I can wire them all up as one big panel in xLights and in FPP no problem...

However, I want to be able to put my singing faces on each of the three panels separately as though they were separate P10 panels since the window panes cause a gap.  IE panel 1,2,3.  But when I want general effects I want it to act like one big P10 panel.

I thought I could just define the submodels of panel 1,2,3 but when I do that I can't place a face on the submodel.  I can place effects on each submodel just not a face...?  I think this would be by far the easiest solution, but I can't figure out why the face won't play on a submodel.  Unless it has to do with how we assign the face to the matrix in the layout tab...?  Maybe I need to select nodes instead of matrix...?

So, the other option I see is to go the other way and make 3 separate P10 matrix to display faces and then somehow group the individual matrix (1,2,3) and have the presets play on the grouped matrix?  And if so can I keep it wired as one big panel from one beaglebone as long as I figure out which channels map to which panel...?

I have a second window I'm considering doing the same with but it is only 2 panes instead of 3...  So I'm trying to find the right solution before I mess up both windows and end up redoing them the right way...
http://nutcracker123.com/forum/index.php?topic=5139.0

Offline keithsw1111

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Re: 3 Window Pane P10 Matrix
« Reply #1 on: June 30, 2018, 05:38:39 PM »
You can approach this two ways.

1. You create one model and then use sub-buffers or submodels to partition the models when you want to sequence the windows independently.
2. You create one model per window then use stacked horizontal render buffer when you want to sequence them as one big matrix.

If you are going to have them physically set up as 3 matrixes then i would go with option 2.

Offline bucknut

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Re: 3 Window Pane P10 Matrix
« Reply #2 on: August 08, 2018, 08:03:47 PM »
I'd like to keep the P10 wired all the same as though it was one big P10 but just put the panels in each window pane.  That would be more akin to option 1.

But when I make 3 sub buffers then I can't display the singing face on the sub-models in each pane.  I can only display the singing face on the overall P10 model.

All other effects work on each sub-model as well as the overall P10 model...  I can't help but to think it is how I have to add faces to the model as either nodes, node range, or matrix.  I add it to the matrix and select all the different face graphics.  But on a submodel there is no option to add a face...
http://nutcracker123.com/forum/index.php?topic=5139.0

Offline keithsw1111

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Re: 3 Window Pane P10 Matrix
« Reply #3 on: August 08, 2018, 09:01:05 PM »
Yeah if you want to put a face on part of a matrix then you have to put it on the model and set the subbuffer.

We don’t support face effect on matrix submodels ... yet


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