Author Topic: Morph and Layers  (Read 3945 times)

Offline Phrog30

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Morph and Layers
« on: July 20, 2015, 11:35:03 AM »
I am running into an issue.  I have 12 RGB mini trees (50 pixels each) with stars (10 pixels each).  I have created a group for the tree and star.  This works well.  I'm able to use a morph from bottom to top.  I also have a group for all 12 trees and stars.  I can also have a morph from bottom to top.  This issue is when I have a morph on one or more of the individual tree/star groups and the entire 12 group at the same time.  It looks like the group at the top of the list "wins".  I tried setting to 1 reveals 2, 2 reveals 1, layers, etc.  The only way I can get it to work is to add a layer for each of the 12 mini tree/stars and morph.  So, one group morph turns into 12 individual.  This, of course, defeats the purpose of the groups.

Is this a bug, or am I missing something?

James

Offline flyinverted

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Re: Morph and Layers
« Reply #1 on: July 20, 2015, 11:51:33 AM »
The general best practice is when you have a model that is a member of a group or more than one group to have only one effect (but multiple layers is ok) on that model at a time.

I have found that in a sequence, the model /group that is lowest on the sequencer tab will take precedence as the rendering is done top to bottom.  Is that what you are seeing?


Steve Giron
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Offline Gilrock

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Re: Morph and Layers
« Reply #2 on: July 20, 2015, 12:13:23 PM »
The render order is set by the order in the Master View and its currently rendering Top to Bottom.  So when you expand a model group that doesn't show you the render order.   The rendering order of those groups is determined by how you arranged them in the Master View.  So I always like to define my rendering order in the Master View and then work in a different view.

Offline Phrog30

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Re: Morph and Layers
« Reply #3 on: July 20, 2015, 12:58:32 PM »
I changed the order and I didn't see a difference.  The two effects are basically "fighting" each other.  So, it's not possible to render them both and have them both execute?

James

Offline Gilrock

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Re: Morph and Layers
« Reply #4 on: July 20, 2015, 01:08:13 PM »
The single tree group should only be able to affect those nodes.  The other 11 trees should not be affected.  You haven't shown any screenshots so I have no idea how you've defined the render order.  Just keep in mind it's not only the ordering of the groups...the order of the individual models that makeup the group matter also.

Offline Phrog30

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Re: Morph and Layers
« Reply #5 on: July 20, 2015, 01:40:13 PM »
Gil, sent you an email.

Offline Gilrock

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Re: Morph and Layers
« Reply #6 on: July 20, 2015, 02:09:05 PM »
Yeah I think I figured out you wanted the effects on the two groups to alpha blend.  It won't work that way.  We currently have no way to define alpha blending except for blending multiple layers on the same model.  A model group is treated as a different model so the last one rendered wins.

Offline Phrog30

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Re: Morph and Layers
« Reply #7 on: July 20, 2015, 02:40:54 PM »
Gotcha, thanks.

Offline Phrog30

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Re: Morph and Layers
« Reply #8 on: July 21, 2015, 05:26:27 AM »
Yeah I think I figured out you wanted the effects on the two groups to alpha blend.  It won't work that way.  We currently have no way to define alpha blending except for blending multiple layers on the same model.  A model group is treated as a different model so the last one rendered wins.
I noticed you guys added the vamp plug-ins after seeing it in Vixen 3. Maybe you can do alpha blending as well since Vixen 3 can do it.;D

Offline flyinverted

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Re: Morph and Layers
« Reply #9 on: July 21, 2015, 05:51:09 AM »
Alpha Blending has been there for several weeks.  It's cleverly marked on the layers/timing blend mode as NORMAL. Give it a try.
Steve Giron
Maricopa County, AZ
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Do not ask to know all the answers, but ask to understand the question.

Offline Phrog30

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Re: Morph and Layers
« Reply #10 on: July 21, 2015, 06:56:14 AM »
Alpha Blending has been there for several weeks.  It's cleverly marked on the layers/timing blend mode as NORMAL. Give it a try.
Me thinks you don't understand. The blending within layers works flawlessly.

Maybe it's too much time flying inverted. ;D

Offline flyinverted

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Re: Morph and Layers
« Reply #11 on: July 21, 2015, 07:41:59 AM »
If your comment was comical or sarcastic, yep that zoomed on by me.
Steve Giron
Maricopa County, AZ
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Do not ask to know all the answers, but ask to understand the question.

Offline Phrog30

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Re: Morph and Layers
« Reply #12 on: July 21, 2015, 08:16:09 AM »
If your comment was comical or sarcastic, yep that zoomed on by me.
Yes, my attempt on sarcasm.

Offline Gilrock

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Re: Morph and Layers
« Reply #13 on: July 21, 2015, 11:17:32 AM »
Yeah I think I figured out you wanted the effects on the two groups to alpha blend.  It won't work that way.  We currently have no way to define alpha blending except for blending multiple layers on the same model.  A model group is treated as a different model so the last one rendered wins.
I noticed you guys added the vamp plug-ins after seeing it in Vixen 3. Maybe you can do alpha blending as well since Vixen 3 can do it.;D

I was planning on adding the Beat detection in because its built into LOR.  Now I don't have to cause Dan did it.  I don't think Vixen does the alpha blending you are asking for and if they do then don't let the door hit you in the butt...lol.

Offline Phrog30

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Re: Morph and Layers
« Reply #14 on: July 21, 2015, 11:25:02 AM »
Yeah I think I figured out you wanted the effects on the two groups to alpha blend.  It won't work that way.  We currently have no way to define alpha blending except for blending multiple layers on the same model.  A model group is treated as a different model so the last one rendered wins.
I noticed you guys added the vamp plug-ins after seeing it in Vixen 3. Maybe you can do alpha blending as well since Vixen 3 can do it.;D

I was planning on adding the Beat detection in because its built into LOR.  Now I don't have to cause Dan did it.  I don't think Vixen does the alpha blending you are asking for and if they do then don't let the door hit you in the butt...lol.

I don't technically know one way or the other.  But, I do know that I can create multiple groups that are mapped to the same physical object and it works... I have tried it.  So, if this is alpha blending, then yes, Vixen 3 does allow it.   

To me, only allowing the last rendered object to work is a huge deal. 

Are there any plans to allow this?

James