Author Topic: ramdom effects in un sequenced models  (Read 1319 times)

Offline therealbigjim

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ramdom effects in un sequenced models
« on: July 28, 2015, 06:17:56 PM »
not trying to do anything random yet, but the new models I created seem to have random effects in the blank sequence any way clean the model to OFF  the effects are popping up in areas that I want off, its like x lights did not like the dead spots and just filled it.

Offline flyinverted

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Re: ramdom effects in un sequenced models
« Reply #1 on: July 28, 2015, 06:30:50 PM »
1. That's a sign you changed model channels
2. You can clean that by changing the render mode.
3. You can delete the FSEQ file too and then re-render.
Steve Giron
Maricopa County, AZ
xLights user with a boat-load of channels.

Do not ask to know all the answers, but ask to understand the question.

Offline therealbigjim

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Re: ramdom effects in un sequenced models
« Reply #2 on: July 28, 2015, 07:03:20 PM »
I did  thx for the quick respocse

Offline Gilrock

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Re: ramdom effects in un sequenced models
« Reply #3 on: July 28, 2015, 07:19:14 PM »
The render modes defaults to erase so that shouldn't be the problem.  Did you create the models with a channel overlap of other models that had effects? 

Offline therealbigjim

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Re: ramdom effects in un sequenced models
« Reply #4 on: July 30, 2015, 03:09:42 PM »
I re arranged the channel count moving the mega tree above 4000. The new models were below the 4000. I did a render with an erase and it solved it.