I am trying to do some effects that will "stair-step" up an element. For example, based on the timing of a song, I want to fill the bottom 25% of a model (a mega tree, for example) by turning on the pixels with specific color. I want to hold this "level" then moments later fill the model to 50%, then 75%, and then the whole thing.
1. Is this possible now, without brute force of course?
2. If not, would this be a possible effect addition down the road?
3. If this is a possible enhancement, could a morph somehow be "tied" to it, where it will morph up to a point and stop and hold?
If I wasn't clear on my explanation please let me know.
Thanks,
James