I've been following these forums closely for years and am preparing to make the move from what I've been using, LOR and Superstar, to xLights 4. The product you've made so far looks amazing! Before I start investing my time in migrating to a new sequencer/player/scheduler I was curious about a couple of things to see if they'll translate over and I can work solely in xL4.
- Ability to morph across a whole house display. In Superstar I can morph across my entire display and using a grid can dictate where on the display specifically I want the morph to start and stop at. I can also do this with a few other effects, like fan. I have the ability to put 4 different effects across 4 (or more) different sections of the house if I wanted to and split it into quarters...or wherever. Can I do this currently with xL4?
- Migration of AC channels and effects (Twinkle, shimmer...etc). If I import my AC channels into xL4, will I see what I imported similar to LOR as long as my channels are mapped properly in the objects in xL4? The reason I ask is I want to make sure I can edit or add to those channels after the import. I really only use AC channels now for a 6 channel star, some strobes and floods...16 channels in total. I want to make sure I'm not handcuffed after the import, if they will import at all. I've read on the forums in a few different places that AC support was supposed to be coming around this time of the year, but nothing conclusive that I've seen. I've also seen work arounds but don't know if that includes anything more than just on and off, but nothing for shimmer or twinkle...if those are not imported it would impact my sequence when it played as I depend on some of those.
- Rendering. I understand what rendering means but not sure I do as it pertains to xL4. I don't understand some of the posts here that talk about it and the differences between Render All, Render at Save or just plain Save. When do I need to be concerned with those and what are the technical differences. I read something about it updating xml vs fseq files, but my understanding of those as they pertain to xL4 is also limited since I haven't used it yet and couldn't find any clear answer or documentation other than fseq files are used for FPP, but some conversations weren't referring to that player. Keep in mind that my background in this lighting hobby has been solely with LOR, Superstar and Madrix.
- Documentation. Is there anything current I can find to get these answers and not have to bother all of you or is it just trial and error and learning by trying?
Sorry for the long winded post and thanks for anyone's input! I really do appreciate it and am excited to make the switch!