Is it normal for the house preview to play with artifacts?
Like for example I have a group of 8 arches that I play a single strand effect (single color white 8 segments per arch- 70 lights) going from left to right (or bounce left to right) with 3d fade on or off and with number of chases set to 1, chase size 12 and cycles 0.6. When I play that I get artifacts, extra channels firing off, behind the arch currently playing. Usually the second arch is about halfway done and the last channel of the first arch lights up. The from there it can do the same on the arches and fires a channel on the same segment (usually #3) when the arch part lit is at the end of the arch.
I checked for overlap and double checked the channel start and finish for each arch. The model group is arch 1 through 8 in order.
I have an i5 processor 3.2 Ghz with 16Gb memory. Windows 10 64-bit. 2x Radeon HD 6800 in crossfire mode. Using xlights 2016.10. I haven't updated to the latest but I've seen this since I started using xlights this year.
It happens in both the house preview, and size I make it, and the model preview - which I have left in xlights and is fairly small on my screen.
Thanks for any advice on fixing this. I haven't noticed this in the videos I've watched so I'm thinking I have something set wrong. I haven't disabled crossfire yet and will try that tonight.
Thank you,
Jason