Author Topic: Window Frame: Why can't the bottom contain zero nodes?  (Read 1309 times)

Offline stampedeboss

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Window Frame: Why can't the bottom contain zero nodes?
« on: March 10, 2016, 07:53:08 PM »
I am trying to build a series of models of windows with nothing along the bottom, think garage door or a window which the bottom is below bushes.

Offline RandyS

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Re: Window Frame: Why can't the bottom contain zero nodes?
« Reply #1 on: March 10, 2016, 10:25:08 PM »
Good question, I had to build a Custom Model for my Front Door that has no lights along the bottom.

Offline CaptainMurdoch

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Re: Window Frame: Why can't the bottom contain zero nodes?
« Reply #2 on: March 10, 2016, 10:52:24 PM »
For a single door, just use a window frame and "waste" the last channels for the non-existent pixels along the bottom. Losing 30 or so channels for the bottom of a door isn't a big deal but losing 30 on 5-10 frames could add up although even that is less than 1 universe.

It would be nice to have a 3-sided frame but this can be accomplished without one.

Offline mararunr

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Re: Window Frame: Why can't the bottom contain zero nodes?
« Reply #3 on: March 17, 2016, 01:07:33 PM »
You can also make 3 single strand models and then group them.  With the new effect rendering options that allow you to do different things at a model group level, it really opens up lots of new options.
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Offline dkulp

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Re: Window Frame: Why can't the bottom contain zero nodes?
« Reply #4 on: March 17, 2016, 04:57:07 PM »
If you're on a Mac, grab the "NewLayout" build....  0 is allowed on the bottom.  :)
Daniel Kulp
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