Author Topic: boscoyo large tree  (Read 4525 times)

Offline Eric_Edwards

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boscoyo large tree
« on: March 11, 2016, 02:48:22 PM »
anyone have a custom model for the large tree plus star, thinks its 5x15 with 20 on the star.
« Last Edit: March 11, 2016, 02:54:13 PM by Eric_Edwards »

Offline Phrog30

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Re: boscoyo large tree
« Reply #1 on: March 11, 2016, 02:53:23 PM »
anyone have a custom model for the large tree plus star, thinks its 5x75 with 20 on the star.
I have the medium mini trees and I created a star model and a tree model, both of these are native models. Then I created a group which included the tree and star.

This is a lot easier than creating a custom model.

James

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Offline Eric_Edwards

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Re: boscoyo large tree
« Reply #2 on: March 11, 2016, 02:55:05 PM »

anyone have a custom model for the large tree plus star, thinks its 5x75 with 20 on the star.
I have the medium mini trees and I created a star model and a tree model, both of these are native models. Then I created a group which included the tree and star.

This is a lot easier than creating a custom model.

James

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didnt think about that. And it won't matter of my tree and star uses the same string of pixels?


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Offline Phrog30

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Re: boscoyo large tree
« Reply #3 on: March 11, 2016, 02:58:32 PM »
As long as the star pixels are contiguous and the tree pixels are contiguous it won't matter. You define a start channel for both the tree and star. Now, if you wired tree, star, tree, star, etc., it won't work, but in my opinion that would be insane. If you like I can send you my files to look at.

James

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Offline jnealand

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Re: boscoyo large tree
« Reply #4 on: March 11, 2016, 08:43:55 PM »
That is also the way I do my medium trees.  Each tree and each star is a separate model, but then I grouped all the trees and all the stars.  Works great.
Jim Nealand
Kennesaw, GA

Offline Eric_Edwards

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Re: boscoyo large tree
« Reply #5 on: March 12, 2016, 05:56:22 AM »

As long as the star pixels are contiguous and the tree pixels are contiguous it won't matter. You define a start channel for both the tree and star. Now, if you wired tree, star, tree, star, etc., it won't work, but in my opinion that would be insane. If you like I can send you my files to look at.

James

Sure that would be great. Enr_liquidation@yahoo.com


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Offline mararunr

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Re: boscoyo large tree
« Reply #6 on: March 17, 2016, 12:38:45 PM »
As long as the star pixels are contiguous and the tree pixels are contiguous it won't matter. You define a start channel for both the tree and star. Now, if you wired tree, star, tree, star, etc., it won't work, but in my opinion that would be insane......


guess I'm insane...although I did go tree (5 columns), ALL star, then tree again (other 5 columns).  Made one contiguous run of wiring...used virtual strings on F16v2 to flip the data when needed and in xLights used Individual Start Channels on the tree definition to skip the star channels....really pretty easy....love the flexibility of Falcon controllers and xLights....I'm not the best at soldering so the less "breaks" in my strings of lights, the better...I followed this same method for 3 different sizes of ABS trees from Boscoyo.
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Offline Phrog30

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Re: boscoyo large tree
« Reply #7 on: March 17, 2016, 12:48:10 PM »


As long as the star pixels are contiguous and the tree pixels are contiguous it won't matter. You define a start channel for both the tree and star. Now, if you wired tree, star, tree, star, etc., it won't work, but in my opinion that would be insane......


guess I'm insane...although I did go tree (5 columns), ALL star, then tree again (other 5 columns).  Made one contiguous run of wiring...used virtual strings on F16v2 to flip the data when needed and in xLights used Individual Start Channels on the tree definition to skip the star channels....really pretty easy....love the flexibility of Falcon controllers and xLights....I'm not the best at soldering so the less "breaks" in my strings of lights, the better...I followed this same method for 3 different sizes of ABS trees from Boscoyo.

I'm not following, I wired my Boscoyo minis with no breaks, one continuous string, went straight from the tree to the star. The models were easy to setup as well.

James

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Offline mararunr

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Re: boscoyo large tree
« Reply #8 on: March 17, 2016, 01:04:33 PM »
Ok, so I'm insane because I didn't follow I guess...my tree was not contiguous and I thought it was mentioned that splitting up the tree would be insane and I was saying with the Individual Start Channel box in xLights it's maybe not that insane because you can have one standard model with non-contiguous data and it works fine....sorry
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Offline kentd

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Re: boscoyo large tree
« Reply #9 on: March 17, 2016, 06:20:57 PM »
I have 10 Boscoyo Dalek Trees with Stars. Used the 360 Tree but wired them as 180 Trees so I used 50 lights in the tree and 10 lights in the star. Total of 60 lights per tree/star combo

Tree 1 Channel 13426 - 13575
Star 1 Channel 13576 - 13605
Tree 2 Channel 13606 - 13755
Star 2 Channel 13756 - 13785
Tree 3 Channel 13786 - 13935
Star 3 Channel 13936 - 13965
Etc. Etc.
Made a group of Stars and a Group of Trees, put morph on the stars and various other effects on the trees using the groups for the effects and they work perfectly. Controller just uses Channel 13426 - the ending channel and the grouping sorts out which lights get lit, works just fine.

Each Tree/Star feeds from the last star light to the next tree light so they are strung together and one plug on the controller runs them. I only send data through and power is separate to each Tree/Star.
Ray Wu has a 3 plug joining wire with a two plug in the middle. Power goes to the middle and because no power is run from the star only data and ground only one data line is needed at the beginning with power feeding each tree.

I don't know if this will help anyone's understanding but it doesn't need to get complicated. Just have fun.
« Last Edit: March 17, 2016, 06:27:35 PM by kentd »
Kent Davis
Davis County UT

Offline jnealand

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Re: boscoyo large tree
« Reply #10 on: March 17, 2016, 07:25:13 PM »
I do it very much like KentD, but I have every 2 trees controlled by a uSC.  Works great.
Jim Nealand
Kennesaw, GA