Author Topic: Fire effect on Single Pixel  (Read 4633 times)

Offline threesizes

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Fire effect on Single Pixel
« on: March 22, 2016, 08:17:02 PM »
I'm putting the Fire effect onto a single pixel elements (a set of window candles in this case). The problem is the single pixel ends up in the more yellowish part of the effect and I would like it to be in the more orange/reddish part. The flicker is good, just need to dial in the color. Hue Shift doesn't gets me into more blues.

Any suggestions?

"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline Gilrock

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Re: Fire effect on Single Pixel
« Reply #1 on: March 23, 2016, 07:20:11 AM »
Most people forget that you are in control of the colors that feed into the fire effect.  Why not just remove all the red?  Look at my fire effect at the 2:00 mark in this video.
https://www.youtube.com/watch?v=uZ80mAOD2lw

Offline threesizes

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Re: Fire effect on Single Pixel
« Reply #2 on: March 23, 2016, 07:50:48 AM »
The only thing I found that affects color is the hue shift and that shifts you from the reds into the greens or blues (in my mind shifting left to right in the spectrum). I want to shift from lighter yellows into the darker orange/reds (in my mind shifting up and down in the spectrum).

I was thinking about this and I might put in a 1-universe matrix with the fire effect on it and then have the candles configured with overlapping channels in the same universe. I can then place the candle pixels within the desired area of the fire effect by shifting its channel number.



"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline Gilrock

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Re: Fire effect on Single Pixel
« Reply #3 on: March 23, 2016, 09:03:27 AM »
Hue Shift doesn't gets me into more blues.

Guess I didn't know what you meant.  That statement sounded like you wanted to get into more blues.

Offline threesizes

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Re: Fire effect on Single Pixel
« Reply #4 on: March 23, 2016, 09:08:02 AM »
Hue Shift doesn't gets me into more blues.

Guess I didn't know what you meant.  That statement sounded like you wanted to get into more blues.

Sorry about that, missing a word or two there. Should have read "hue shift doesn't do it, it gets me into more blues".




"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline threesizes

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Re: Fire effect on Single Pixel
« Reply #5 on: March 23, 2016, 08:29:40 PM »
Using a hidden matrix solved the issue with the fire effect on the single pixels. Here's how it looks live on the candles (not the best video), the fire effect is first in the video.

https://vimeo.com/160185832


"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline drlucas

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Re: Fire effect on Single Pixel
« Reply #6 on: March 24, 2016, 06:39:12 AM »
Looks really nice.


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Offline FireMedic4Christ

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Re: Fire effect on Single Pixel
« Reply #7 on: April 02, 2016, 11:52:54 PM »
Would explain "hidden matrix"

Thank-you,
Brian
Using a hidden matrix solved the issue with the fire effect on the single pixels. Here's how it looks live on the candles (not the best video), the fire effect is first in the video.

https://vimeo.com/160185832

Offline threesizes

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Re: Fire effect on Single Pixel
« Reply #8 on: April 03, 2016, 11:58:29 AM »
I created a matrix in xLights 1 universe in size and the candles using the same universe. I assigned the candles about half way up (channel 250 or so). When I want to have the fire effect, I out the fire effect on the matrix and since the candle use the same channels the fire effect will flow down to the candles as well. Doing this allowed me to position the candle higher up in the fire effect as opposed to the bottom of the fire effect.

The matrix is hidden because it only exists in xLights for this purpose there is not an physical display element other than the candles.




"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline DMJPixel

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Re: Fire effect on Single Pixel
« Reply #9 on: April 16, 2016, 04:37:08 AM »
I created a matrix in xLights 1 universe in size and the candles using the same universe. I assigned the candles about half way up (channel 250 or so). When I want to have the fire effect, I out the fire effect on the matrix and since the candle use the same channels the fire effect will flow down to the candles as well. Doing this allowed me to position the candle higher up in the fire effect as opposed to the bottom of the fire effect.

The matrix is hidden because it only exists in xLights for this purpose there is not an physical display element other than the candles.
What are the size parameters for the matrix?  I understand the overlay concept just want to get my channel 250 about the same place as yours within the matrix. Thanks.

Offline threesizes

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Re: Fire effect on Single Pixel
« Reply #10 on: April 16, 2016, 06:16:06 PM »
I created a matrix in xLights 1 universe in size and the candles using the same universe. I assigned the candles about half way up (channel 250 or so). When I want to have the fire effect, I out the fire effect on the matrix and since the candle use the same channels the fire effect will flow down to the candles as well. Doing this allowed me to position the candle higher up in the fire effect as opposed to the bottom of the fire effect.

The matrix is hidden because it only exists in xLights for this purpose there is not an physical display element other than the candles.
What are the size parameters for the matrix?  I understand the overlay concept just want to get my channel 250 about the same place as yours within the matrix. Thanks.

For convenience I iust used 32x16, the same as a P10 matrix.

"And what happened then? Well, in Whoville they say that the Grinch's small heart grew three sizes that day."

Offline DMJPixel

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Re: Fire effect on Single Pixel
« Reply #11 on: April 16, 2016, 06:25:39 PM »
Thanks!


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Offline mararunr

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Re: Fire effect on Single Pixel
« Reply #12 on: April 17, 2016, 09:30:29 AM »
Great idea.  Thanks for sharing.
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