Author Topic: Tools/Test: Unable to Check Checkboxes  (Read 6185 times)

Offline bwinter

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Tools/Test: Unable to Check Checkboxes
« on: March 27, 2016, 11:58:37 AM »
Having a recent problem where I can't "select/check" any of the checkboxes in the new Tools/Test window.  Didn't have this problem with XLights version from back in January, but have noticed this with the last few XLight versions.

I'm able to collapse/condense the new navigation tree (works great--love the addition).  But for whatever reason, I can't select any of the checkboxes.

Using OSx 10.10.5 (Mac)

Offline byaky

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #1 on: March 27, 2016, 04:47:50 PM »
I'll second that.


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Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #2 on: March 27, 2016, 07:32:17 PM »
Are your controllers defined and active. You can't select channels on null controllers or controllers that are inactive as they can't output anything.

If you think all is ok then please attach your xml files so I can reproduce it.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #3 on: March 27, 2016, 07:32:25 PM »
Are your controllers defined and active. You can't select channels on null controllers or controllers that are inactive as they can't output anything.

If you think all is ok then please attach your xml files so I can reproduce it.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #4 on: March 27, 2016, 07:32:33 PM »
Are your controllers defined and active. You can't select channels on null controllers or controllers that are inactive as they can't output anything.

If you think all is ok then please attach your xml files so I can reproduce it.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #5 on: March 27, 2016, 07:32:46 PM »
Are your controllers defined and active. You can't select channels on null controllers or controllers that are inactive as they can't output anything.

If you think all is ok then please attach your xml files so I can reproduce it.

Offline bwinter

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #6 on: March 27, 2016, 08:16:25 PM »
I'm pretty sure my controllers are defined/active--I'm able to output my Sequence with no (okay, minimal) issues to the controller (Alphapix 16v2) and LEDs.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #7 on: March 28, 2016, 01:46:10 AM »
Are your controllers defined and active. You can't select channels on null controllers or controllers that are inactive as they can't output anything.

If you think all is ok then please attach your xml files so I can reproduce it.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #8 on: March 28, 2016, 02:03:04 PM »
I can partially see the problem. I am able to select/deselect models and controllers but there is a bug here in that the test tab is not correctly handling the model start channel format. I will look to get that fixed for the next release. It may fix your issue.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #9 on: March 29, 2016, 03:50:07 AM »
Please check the next release. I think I have this fixed.

Offline byaky

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #10 on: March 31, 2016, 07:46:41 PM »
V15 did not fix the issue on mac.  I have no issue with the win version.


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Offline bwinter

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #11 on: March 31, 2016, 07:56:00 PM »
Same here--still not able to select the checkboxes in Tools/Test.

Offline keithsw1111

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #12 on: April 01, 2016, 02:46:34 AM »
I have asked dan to check the Mac version for me. So both of you are saying that's the only place you see the issue. Windows either not used or ok.

Offline byaky

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #13 on: April 01, 2016, 07:29:14 AM »
I only see the issue on the Mac version - I can use the Tools/Test on the Win version.


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Offline dkulp

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Re: Tools/Test: Unable to Check Checkboxes
« Reply #14 on: April 01, 2016, 11:06:34 AM »

Bug in wxWidgets:

http://trac.wxwidgets.org/ticket/17473#ticket


Not sure what I can do about it yet.   I could likely mimic some of it on the activate (since nothing is happening on Activate right now), but that's a double click action .    I need to think about this a bit.   Alternatively, I would need to dig through wxWidgets code and figure out how to fix it there.  :(
Daniel Kulp
Framingham, MA