Yes, the actual matrix is starting at channel 1, top left. The arches are univ 10, but that's not connected atm and univ 10 is turned off in the xlights setup.
I'm a former LSP user. So I'm learning this anew. These are baby steps I'm taking... draw an arch, test the arch, add a matrix, test the matrix, etc. I'm counting on tripping over details every step of the way. But somehow the matrix actual start is 4 channels off from actual start (ch1) I get 4 channels of 0x00 and then the data starts to go out to the pixels. Such an offset is oddball to me.
I've tried changing the Start channel on the setup. All that does is make the data skip further. I've looked at the e682. Using the test functions, all the pixels light up correctly and are the correct RGB colors. I have a suspicion it's unique to the Matrix, as my playing with 50 pixels on an arch last weekend had no problems -- all the colors were correct (running flame was yellow and red, as expected.) But experimenting with the matrix, I've stumbled upon this odd data-begins-ch4 issue. And I cannot seem to find anyplace in the setups I've made a mistake. Thus I came to the forum, where I seem to be the only one having this problem, making me agree with you that it's something wrong in my configuration. Beats me what I'm doing wrong though.
Absolute worst case, I could have two null pixels leading to the matrix, and start at ch3. But such kludge fixes inevitably bite me in the butt later, when the original problem gets resolved and suddenly output is wrong again and nobody remembers the kludge.
I will try moving the output to 1-1 on the E682. That was where the arch was connected and I saw nothing wrong there last weekend. Good idea.
And as the wife says, Is this what having fun looks like?