I'm trying to model my house, and all was going well until I started trying to group things and clean them up beyond "playing around".
Now, whenever I try and fix the channel start on a number of items, it crashes on me.
For example, I have currently a fairly simple model I'm trying to build. It's a bunch of strips around the windows and eves, and then a few trees in the front. I've got 50% of the outline done - and figured out where I want the start/stop to be. However, I haven't decided on if I'm going to use 30, 45 or 60 LED strips, so the number of nodes might change. I'm starting with 60 LED/m as a base case and building from there. So each strip is calculated based on length, and one "goes into" the next.
I believe everything was working fine until I saved and closed the app, then re-opened it.
Now when I open the app, it complains that a number of items can't be calculated for their channel start. So I tried to change the start channel on the first element it was complaining about, and it crashes the app (pinwheel of death). I tried making the start channel the end of another string, and it crashes the app.
I'm about to delete all of the 'bad elements' and just re-do them, but I figured I'd open a discussion on it first.
I'm on a Mac, running Beta 2016.22, April 24.
Screencast: https://www.youtube.com/watch?v=H7i3zjtf-CI&feature=youtu.be&hd=1
It doesn't show the initial pop-up error when you launch Xlights, and it also doesn't show the pinwheel of death when you change the channel #.