Author Topic: Modify faces to model bulb base seperatel  (Read 2720 times)

Offline bpoteat106

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Modify faces to model bulb base seperatel
« on: August 16, 2016, 10:24:05 AM »
Is there a way to add a couple of lines in face definitions to allow input of the base separately and the eyelids when using pixels

Offline flyinverted

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Re: Modify faces to model bulb base seperatel
« Reply #1 on: August 16, 2016, 11:57:34 AM »
How would the faces effect then handle the base colors?
Just make a separate model for nodes 1-26. 
Steve Giron
Maricopa County, AZ
xLights user with a boat-load of channels.

Do not ask to know all the answers, but ask to understand the question.

Offline bpoteat106

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Re: Modify faces to model bulb base seperatel
« Reply #2 on: August 16, 2016, 12:15:56 PM »
How about separate eyelids or would you just ignore them

Offline keithsw1111

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Re: Modify faces to model bulb base seperatel
« Reply #3 on: August 16, 2016, 01:10:50 PM »
I suggest you wait for v46. In it will be sub models and all your problems will be solved.

Offline dkulp

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Re: Modify faces to model bulb base seperatel
« Reply #4 on: August 16, 2016, 02:27:41 PM »
For my singing snowman, I had several different faces defined for the various combinations.   The mouth positions were set the same for each face, but the "outline" would add the Hat or the Scarf or the buttons or similar.    For the "Faces" effect, I could then just select which of those definitions I wanted to use.
Daniel Kulp
Framingham, MA

Offline uzelessknowledge

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Re: Modify faces to model bulb base seperatel
« Reply #5 on: August 16, 2016, 06:18:34 PM »
Is there a way to add a couple of lines in face definitions to allow input of the base separately and the eyelids when using pixels
Very possible and I'm doing it, without multiple models. I thought about the multiple models, but figured out how to do it with the faces definition since I didn't want multiple models.
So, I have the very bottom of the base yellow, the threads of the base white, and the bulb outline red (or any color).
This lets me create multiple layers and using one model just define the different faces.

Offline markrvp

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Re: Modify faces to model bulb base seperatel
« Reply #6 on: August 17, 2016, 10:16:49 AM »
Is there a way to add a couple of lines in face definitions to allow input of the base separately and the eyelids when using pixels
Very possible and I'm doing it, without multiple models. I thought about the multiple models, but figured out how to do it with the faces definition since I didn't want multiple models.
So, I have the very bottom of the base yellow, the threads of the base white, and the bulb outline red (or any color).
This lets me create multiple layers and using one model just define the different faces.

But don't you have to use separate FACE effects for the main bulb and the base?  And that method only works when using a Lyric track, right?  If you import an 8-channel Faces sequence not using a lyric track you still have to have 8 models to apply it too, right?

Offline uzelessknowledge

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Re: Modify faces to model bulb base seperatel
« Reply #7 on: August 17, 2016, 10:18:20 AM »
Is there a way to add a couple of lines in face definitions to allow input of the base separately and the eyelids when using pixels
Very possible and I'm doing it, without multiple models. I thought about the multiple models, but figured out how to do it with the faces definition since I didn't want multiple models.
So, I have the very bottom of the base yellow, the threads of the base white, and the bulb outline red (or any color).
This lets me create multiple layers and using one model just define the different faces.

But don't you have to use separate FACE effects for the main bulb and the base?  And that method only works when using a Lyric track, right?  If you import an 8-channel Faces sequence not using a lyric track you still have to have 8 models to apply it too, right?
Can't answer. I've only sequenced in xLights. I see what you're saying though.

Offline Gilrock

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Re: Modify faces to model bulb base seperatel
« Reply #8 on: August 17, 2016, 11:18:35 AM »
But don't you have to use separate FACE effects for the main bulb and the base?  And that method only works when using a Lyric track, right?  If you import an 8-channel Faces sequence not using a lyric track you still have to have 8 models to apply it too, right?

I think the bottom line is now we provide several options.  With the new sub-models feature you should be able to easily import sequences that were 8 channel not using a lyric track.

Offline markrvp

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Re: Modify faces to model bulb base seperatel
« Reply #9 on: August 17, 2016, 11:44:19 AM »
But don't you have to use separate FACE effects for the main bulb and the base?  And that method only works when using a Lyric track, right?  If you import an 8-channel Faces sequence not using a lyric track you still have to have 8 models to apply it too, right?

I think the bottom line is now we provide several options.  With the new sub-models feature you should be able to easily import sequences that were 8 channel not using a lyric track.

This is what I'm excited about!!!

Offline bpoteat106

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Re: Modify faces to model bulb base seperatel
« Reply #10 on: August 17, 2016, 04:10:00 PM »
I did not see a way to force color on the sub model ???

Offline flyinverted

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Re: Modify faces to model bulb base seperatel
« Reply #11 on: August 17, 2016, 05:05:17 PM »
Works great.  Just double click the main model in the sequence.
Steve Giron
Maricopa County, AZ
xLights user with a boat-load of channels.

Do not ask to know all the answers, but ask to understand the question.