Author Topic: Vinen 2.1 not importing correctly  (Read 11770 times)

Offline Flacon

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Vinen 2.1 not importing correctly
« on: October 06, 2016, 11:49:22 AM »
I am on xlights 2016.50

I have been unable successfully import Vixen 2.1 effects into xlights. It appears that the individual channels are not being mapped correctly.

Offline Phrog30

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Re: Vinen 2.1 not importing correctly
« Reply #1 on: October 06, 2016, 12:05:14 PM »
If it's the same issue I'm thinking of, it's a known problem. When I was using Vixen I imported as a data layer. That's a better option in my opinion. You still have the option to promote specific effects if you want to edit them.

James

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Offline Gilrock

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Re: Vinen 2.1 not importing correctly
« Reply #2 on: October 06, 2016, 12:45:36 PM »
The one vixen file I had works fine.

Offline RandyS

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Re: Vinen 2.1 not importing correctly
« Reply #3 on: October 06, 2016, 12:50:39 PM »
If it's the same issue I'm thinking of, it's a known problem. When I was using Vixen I imported as a data layer. That's a better option in my opinion. You still have the option to promote specific effects if you want to edit them.

James

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To clarify (for me) do all of the Vixen channels need to be created in xlights before attempting to import?

Offline Gilrock

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Re: Vinen 2.1 not importing correctly
« Reply #4 on: October 06, 2016, 01:00:48 PM »
I do believe the setup page needs to have all your universes/channels defined.

Offline Phrog30

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Re: Vinen 2.1 not importing correctly
« Reply #5 on: October 06, 2016, 02:13:45 PM »
This is the issue I reported. https://github.com/smeighan/xLights/issues/499

Again, not sure if this is what you are seeing.

James

Offline Gilrock

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Re: Vinen 2.1 not importing correctly
« Reply #6 on: October 06, 2016, 02:28:10 PM »
So is it only 2.1 not working?  I thought we normally imported 2.5.

Offline Flacon

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Re: Vinen 2.1 not importing correctly
« Reply #7 on: October 06, 2016, 02:46:38 PM »
Am I guessing correct that I must have ALL of my Vixen channels defined in xlights.

Offline Gilrock

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Re: Vinen 2.1 not importing correctly
« Reply #8 on: October 06, 2016, 02:51:23 PM »
Am I guessing correct that I must have ALL of my Vixen channels defined in xlights.

Yes.  I answered that already when Randy asked.

Offline RandyS

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Re: Vinen 2.1 not importing correctly
« Reply #9 on: October 06, 2016, 04:00:46 PM »
So is it only 2.1 not working?  I thought we normally imported 2.5.


I believe there are way more 2.1 users than 2.5 (me for 1).

Offline Gilrock

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Re: Vinen 2.1 not importing correctly
« Reply #10 on: October 06, 2016, 04:07:24 PM »
So is it only 2.1 not working?  I thought we normally imported 2.5.


I believe there are way more 2.1 users than 2.5 (me for 1).

That doesn't help answer the question I asked.

Offline stampedeboss

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Re: Vinen 2.1 not importing correctly
« Reply #11 on: October 06, 2016, 05:45:39 PM »
I can't speak to 2.5 but 2.1 Vixen does not work.  As to Data layer that only works if it is the same layout as yours.

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Offline RandyS

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Re: Vinen 2.1 not importing correctly
« Reply #12 on: October 06, 2016, 05:50:48 PM »
I can't speak to 2.5 but 2.1 Vixen does not work.  As to Data layer that only works if it is the same layout as yours.

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Well, isn't that special......  I have only ever used Vix 2.1 for my show.  I have about 15 sequences of 1100 channels of LED's.  Can't wait to build that all from scratch again........ :(

Offline Flacon

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Re: Vinen 2.1 not importing correctly
« Reply #13 on: October 07, 2016, 09:56:34 AM »
Before I go nuts I need to confirm that if I have 300 channels numbered 1 through 300 that I need to defing 300 channels in xlights. In other words the import is not using channel number to map channels but rather some other method.  Since vixen maintains unused channels I will need to find som way to define these in xlights.

Am I missing something here?

Offline Flacon

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Re: Vinen 2.1 not importing correctly
« Reply #14 on: October 07, 2016, 06:05:13 PM »
I think I have figured out this one.

1) Convert the Vixen 2.x file to LOR using the Tools/Convert menu

2) Create a new sequence using the new LOR file just created and use the Import Effects

This seems to work quite well