Author Topic: Weird problem  (Read 2085 times)

Offline TheSizzler

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Weird problem
« on: October 17, 2016, 10:44:22 AM »
Ok please bare with me on this. I just started using xlights  maybe a month a go. Anyway after i made models, input all the info needed for all them tested the output to my lights, and ok all good, so i played making a simple sequence which i first had problem i though was weird when i first played it back, but thought was because i didn't save it. Anyway here is problem after i made a sequence and played back-My model preview, house preview and lights did not light up?? But they did while making sequence, so i clicked on a effect then it lit up on all 3?? OK, i then played sequence and only the effect i had clicked on lit up, so i then went through sequence and clicked each effect. I then played whole sequence and everything worked. Now yesterday a got a test sequence from a person that sell sequences, and same thing happened... I then had to click on each effect to make it light up, after doing so it worked fine... Ever heard of this happening before? What might be problem?? Thanks

Don

Offline Gilrock

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Re: Weird problem
« Reply #1 on: October 17, 2016, 11:09:12 AM »
Yes all the effects need to be rendered.  When you click on them they render but not always the correct order.  To do a complete render hit the "Render All" button which looks like an artist palette.  When you hit Save it will also do a complete render unless you have turned off the Render On Save option under settings.  When you reopen a sequence if there is data in a .fseq file for the sequence it should load and be ready to play without a render.

Offline keithsw1112

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Re: Weird problem
« Reply #2 on: October 17, 2016, 12:10:24 PM »
I would also run check sequence on the tools menu. It sounds to me like you might have a model group overriding your model effects.

Offline TheSizzler

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Re: Weird problem
« Reply #3 on: October 17, 2016, 01:24:01 PM »
Thanks for that Gilrock (name looks very familiar/post a lot on LOR?) That helps to explain things. Also part two coming

Keithsw1112,

     I did run a check and do have warnings, no errors, my overlap comes from following. This year I still have regular icicle lights (hope to pixel/node them next year). I am using lor controller on DMX and the icicle lights I had to do in 3 sections( the way my roof/soffit goes) I made sure I made them single color, and all on #3 of that universe. I get a conflict there, and also on standard candy canes lights(I like things to look right as they are set in yard) and last I did like an ovals for nativity set(again circles/just helps me with a visual) So those 3 items are multi on screen, but same single channel dmx #. I was not sure if the warning was effecting the program? If so had would a put 2/3 of same prop on 1 channel without conflict? Thanks again for all the help..

Offline Gilrock

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Re: Weird problem
« Reply #4 on: October 17, 2016, 02:08:23 PM »
Thanks for that Gilrock (name looks very familiar/post a lot on LOR?) That helps to explain things. Also part two coming

I post a lot on everywhere but LOR since I quit using that program 3 years ago.  I'm an xLights developer as well as Keith.

Offline keithsw1111

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Re: Weird problem
« Reply #5 on: October 17, 2016, 05:06:24 PM »
Without seeing your setup it is hard to guess what is going on. Overlapping channels are ok but you have to understand rendering order.  Generally models lower in the list when using the master view will override those higher in the list. When you click on an effect this is ignored and you just see the effect output. Data layers can either be the highest or lowest priority depending on how they were imported.

Offline TheSizzler

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Re: Weird problem
« Reply #6 on: October 18, 2016, 10:38:09 AM »
Without seeing your setup it is hard to guess what is going on. Overlapping channels are ok but you have to understand rendering order.  Generally models lower in the list when using the master view will override those higher in the list. When you click on an effect this is ignored and you just see the effect output. Data layers can either be the highest or lowest priority depending on how they were imported.
Keith,

   Thanks for the reply, please bare with me on this one. is the rendering order just for over lapped channels? Lastly the bottom on list so to say has higher priority over models up top? Meaning if I had let say a simple on red color on overlapped ch on bottom of list, and that same channel is somehow over lapped up on list and is set for green the red would prevail? Also wondering this I have a group made of all widow frames up top, I put them again all on red, lower in list I pick one of those window frames, and put all on green. The one window frame would light up green and rest red, or would the lower single window only light? I know if I use the sw long enough I would find little things here and there, but it is nice to get some info up front. Sometimes I wish it were January and I have time to read post in forums for a few months, usually that's how I find a lot of stuff out, but don't have countless hours to read through as id like to. Thanks Again

Don

Offline Gilrock

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Re: Weird problem
« Reply #7 on: October 18, 2016, 10:42:52 AM »
You don't need countless hours.  Just download the user manual and search for render order.

Offline keithsw1111

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Re: Weird problem
« Reply #8 on: October 18, 2016, 11:08:30 AM »
As Gil says the manual covers this. But yes you are right model groups have a similar impact as they also represent overlapping channels. Generally you want groups at the top and models at the bottom so model effects override group effects.