Author Topic: 12x50 megatree issue  (Read 1264 times)

Offline coastie24

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12x50 megatree issue
« on: October 30, 2016, 01:35:19 PM »
Hello again! I figured out the channel mapping problem I had before and now I've come to another issue. The tree is playing to the sequence fine such as all strands working, but the effects are off. I've been playing with the zig zag stuff but I just cant seem to get the effects and correct lighting pattern. Attached are my files, any help will be much appreciated. I am using an Alphapix controller.

Thanks,
Ray

Offline coastie24

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Re: 12x50 megatree issue
« Reply #1 on: October 30, 2016, 01:36:01 PM »
few other screenshots.

Offline Phrog30

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Re: 12x50 megatree issue
« Reply #2 on: October 30, 2016, 04:04:45 PM »
Why are you starting a new thread.  It's very confusing.  Now we have to go back and see what was said in the other thread to figure out where to start.  Also, what does playing to sequence fine but effects are off mean?  That makes zero sense.

There are tools in the software that will help you troubleshoot.  Either use test under tools, or drop a single on effect at the node level.  This will show you how xlights and real world lights line up.  So, if you are commanding node 25 in the 4th strand and you don't see that on the tree, then you have mapping issues. 
« Last Edit: October 30, 2016, 04:07:46 PM by Phrog30 »

Offline jnealand

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Re: 12x50 megatree issue
« Reply #3 on: October 30, 2016, 06:14:15 PM »
I agree with James, I looked at your sequence and models and there is not much there to look at.  I see only sporadic effects place and when I open the sequence it is looking for tree-4 and the only model you have is tree.  There is really nothing to see in what you posted.
Jim Nealand
Kennesaw, GA

Offline Phrog30

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Re: 12x50 megatree issue
« Reply #4 on: October 30, 2016, 06:25:45 PM »
One thing to add, in the other thread you mentioned the strips had 150 nodes. You have stated from the start that is 12x50. I would start here, verify what they are, 50 or 150. That makes a huge difference.

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Offline coastie24

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Re: 12x50 megatree issue
« Reply #5 on: October 31, 2016, 10:15:51 AM »
Thanks for the help. It ended up being something simple such as once I got the channels mapped correctly it only works if you render after channel changes. I wasn't rendering after making changes and just playing the sequence it was all funky like the channels were off but it is fixed after rendering.

Offline Phrog30

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Re: 12x50 megatree issue
« Reply #6 on: October 31, 2016, 12:12:59 PM »
Glad you got it.

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