Author Topic: Simulating flood lights in the layout screen  (Read 1406 times)

Offline Ebuechner

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Simulating flood lights in the layout screen
« on: December 06, 2016, 03:14:34 PM »
I had some spare time and I'm tinkering with my layout for next year's show. I thought I would start with a clean slate and there used to be a sphere option that I used for the flood lights.  how would you simulate a flood light with the options we have now using 2016 .53?

Offline Gilrock

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Re: Simulating flood lights in the layout screen
« Reply #1 on: December 06, 2016, 05:56:58 PM »
Found this by typing "flood" in the search box:
http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547

Offline Yamr6rider

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Re: Simulating flood lights in the layout screen
« Reply #2 on: January 22, 2017, 12:06:36 PM »
Found this by typing "flood" in the search box:
http://nutcracker123.com/forum/index.php?topic=1045.msg5547#msg5547

I did this and it worked out really well!!

Offline Hoogieburner

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Re: Simulating flood lights in the layout screen
« Reply #3 on: March 22, 2017, 07:40:07 PM »
I am making the brave foray into sequencing.  Installing the hardware on my house now and getting a feel for the software.
Think I have a good albeit basic knowledge thus far on the program but am lost on simulating the floodlights.
Is it possible that there could be a little more step by step info on this?  The post I read was partially greek to me and I am drawing a blank.
Thanks in advance!
"Ten flashing lights are a nuisance but 500 are fantastic."
                                                  -Christoph Waltz
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Offline Gilrock

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Re: Simulating flood lights in the layout screen
« Reply #4 on: March 23, 2017, 06:04:52 AM »
Don't over think it.  A flood light is just a single pixel so use the SingleLine model and make it 1 node in size.  Then adjust the appearance parameters per that referenced post to make that single pixel look really big and transparent.