Author Topic: Making a Morvarian Star in models  (Read 1231 times)

Offline 11Bravo

  • Full Member
  • ***
  • Posts: 161
    • View Profile
Making a Morvarian Star in models
« on: December 12, 2016, 09:11:35 AM »
There isn't a Morvarian star in the layout to pick from. So should I pick the 5 point star and add points to it?

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Making a Morvarian Star in models
« Reply #1 on: December 12, 2016, 09:29:24 AM »
How many pixels are in it and how are they arranged?  That's usually a 360 degree object so no good way to represent it.  I usually just make a flat matrix to cover the number of pixels same way I sequence my bushes.  It's not about making it look real in layout its about making effects look good on it.

Offline 11Bravo

  • Full Member
  • ***
  • Posts: 161
    • View Profile
Re: Making a Morvarian Star in models
« Reply #2 on: December 12, 2016, 10:55:52 AM »
Appreciate the reply Gil,  I have one bullet pixel in each of the long spikes and a few loose the cavity. I forget exactly how many but I would say 25 altogether to be safe.  At the moment, the pixels are setup as part of the mega tree and not defined in a star.  So I'm not sure it would make any different to setup a star or matrix, because the pixels blink along with what ever the tree is doing. I just thought I would ask to see what I could build for Morvarian star if I wanted to change the layout.
probably one of Bocoyo's stars would be better and brighter, than the morvarian,  but I had already bought this one before he started making them. How ever getting one of his designs could change later.
ken
K5XOM
« Last Edit: December 12, 2016, 11:01:12 AM by 11Bravo »