Author Topic: DMX RGB LED Smoke / Fog machine - how to model and sequence it???  (Read 6948 times)

Offline ozaz

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How would I model and sequence a DMX RGB LED Smoke / Fog machine in xLights?
Unfortunately I don't think I can use Gil's great DMX model as it doesn't match what this machine does.
It looks like the LEDs are dumb RGB.

It has 4 channel DMX control (see pic):
Channel 1 controls smoke level -  0 - 100%
Channel 2 - not used
Channel 3 controls the 3 RGB LEDs - 000 Off; 001 - 255 various
Channel 4 controls Strobe/Fade/Speed - 0 - 100%

I'm guessing some sort of custom model with 4 channels, something like this?:

 1
333
444

but I'm not sure what sort of String properties I should use?

In Sequencer I'm guessing I'll have to put each effect on at the node level?
For channel/node 1 and 4 I guess I just put an On effect? How do I set the 0-100%? By setting both Start and End Intensity to level required?
For channel/node 3 do the same as 1 and 4 but where 100 would equal 255?

Any suggestions recommendations tips would be really appreciated.

I don't have the device yet, it's a xmas present. But thought I'd start programming it up so I can add it into a NYE sequence    :D




I know just enough to be dangerous :0

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #1 on: December 16, 2016, 10:37:39 PM »
You can still use the DMX model which allows you to name all the channels.  You'll just leave all the special definitions at 0 which disables them.  Then to sequence you use the DMX effect which will give you sliders for each channel.  String type doesn't matter because I make whatever you set it to work.  The data is just written out to channels in the end.

Offline ozaz

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #2 on: January 28, 2017, 05:48:03 PM »
That worked Gil, as did the DMX Floods I got.

So... is there any chance in Layout the DMX Style could get DMX Floods and DMX LED Smoke machines added to it? With relevant matching pictures?  You know, if you're not too busy.  ;D
I know just enough to be dangerous :0

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #3 on: January 28, 2017, 07:04:23 PM »
Someone once asked for skull control and we joked that if one showed up on Gil's doorstep he would probably get it running in xLights.  Well a skull showed up and now 3 days later I'm running it in xLights with a corny preview.
https://www.youtube.com/watch?v=2LRjWVWVDh4&t=8s

Offline babybear

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #4 on: January 29, 2017, 04:58:47 PM »
Any info on the skull of where it came from or who makes it.
JimmyG
Rochester, New York

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #5 on: January 29, 2017, 06:38:27 PM »
Any info on the skull of where it came from or who makes it.

I'll give you a hint.  Its the first 2 words in the title of the video.

Offline Ebuechner

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #6 on: January 29, 2017, 08:15:05 PM »
Is Skull tracking going to be a new feature and the next version of xlights? I'd be interested because I built a skull last year and bought a Servo dog controller and played with LOR but I want to do it in xlights. I also read a really old post that Sean made in the light O Rama forum that he wanted to control something like a 3D cube, when's that coming? http://forums.lightorama.com/index.php?/topic/26161-nutcracker-in-2013/&do=findComment&comment=245774

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #7 on: January 30, 2017, 07:26:36 AM »
You can buy a skull tracking system from Skulltronix and it will produce VSA files that can be imported into xLights once I check in my new work.

Well just like the post says when there is enough demand for 3D cube effects we'll add it.  You could create effects for one right now with some creativity.  Show us a picture of your 3D cube.

Offline Ebuechner

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #8 on: January 30, 2017, 10:25:33 AM »
Did you use their files in your video? I liked the way you had that preview.

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #9 on: January 30, 2017, 10:36:33 AM »
Yes I'm working on a VSA file importer so I imported a VSA file created by Skulltronix and then played it back in xLights.

Offline Ebuechner

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #10 on: January 30, 2017, 02:57:14 PM »
When you made your sequence did you use a joystick or there IR system with the camera? And I'm curious what you thought of their software. Maybe we should start a whole other thread for this discussion.

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #11 on: January 30, 2017, 04:50:39 PM »
I did not make the sequence I imported the VSA file create by Skulltronix.  They sell a system that will do what you're talking about.  It would be better to browse their website than ask me.

Offline Ebuechner

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #12 on: January 30, 2017, 05:19:14 PM »
Fair enough. I've been to their website off and on and I was intrigued by their software. I thought you made the sequence so I thought I would ask some questions. I may have to get a little more serious about it now that I made my own skull (no kit)
« Last Edit: January 30, 2017, 05:21:16 PM by Ebuechner »

Offline needbrew

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #13 on: January 31, 2017, 10:58:50 AM »
Hey Gil, with the Skull are you using there control board or another DMX servo board?  If you are using theres, which one is it.  The BOC or SOC.

Offline Gilrock

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Re: DMX RGB LED Smoke / Fog machine - how to model and sequence it???
« Reply #14 on: January 31, 2017, 01:18:45 PM »
I have no idea.  They just sent me the skull and the board is buried inside.