I've been banging my head against this megatree since Saturday. Although it has been getting incrementally better, I haven't solved the problem yet.
Physical configuration
Tree is set up as 360 degree, 32 physical strands of 95 12v WS2811 nodes. Strands (1, 2), (3, 4), (5, 6),…(31, 32) are joined at the top of the tree. One string of four strands is connected to a single output on the V1 bank on the F16v2. Power is injected at beginning, middle, and end of string.
The whole tree tests good on all F16v2 test modes. There are 4 bad pixels on the tree. 3 are at the end of strand 8 (don’t light), and one is in the middle of strand 26 (won’t go all white). None of the bad pixels appears to affect the tree’s performance.
Falcon F16v2
Software v1.09
The Falcon F16v2 is in 16 string mode.
Each port is assigned 380 pixels (4 physical strands). Port 1 starts at channel 1 and ends at 1140. Port 2 starts at 1141 and goes to 2280. Port 3-16 are numbered in increments of 1120 channels/380 pixels each. Port 8 ends on channel 9020.
There are 64 universes defined. Multicast. Universes 1 through 34 are set for 285 channels each (95 physical pixels) per universe. 35-64 are 510 (nothing is on them)
Zig count is 0
Xlights
Type: Round
Degrees: 360
Rotation: 0
Spiral wraps: 0
Bottom/top ratio: 6
Perspective: 2
# of strings: 8
Nodes/String: 380
Strands/string: 4
Starting Location: bottom left
Start Channel: 1
Node layout matches the physical layout of the tree.
FPP
FPP string output matches the F16v2. 64 universes, multicast, 285 channels per universe
Here's the problem: All test patterns from the F16v2 work flawlessly. There are no power issues of which I am aware. I have created a test sequence in Xlights consisting of the tree model with all pixels turned on. However, instead of all pixels on, I get the pattern shown below.
Any ideas of the cause? The only thing I haven't done is reformatted the SD card and USB stick for FPP.