Author Topic: Possible effect bug in submodels - Part of marquee effect being cut off  (Read 1814 times)

Offline robskimeister

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Hi!  I've encountered an issue where the marquee effect is being cut off on icicle submodels (using 2017.15 64-bit).   I looked to see if this has been posted anywhere but I couldn't find anything. 

This may occur on other effects and submodel types, but this is the only time I've noticed it.

I included an example setup/sequence of this, but it can also be easily duplicated.  Here's how to duplicate:

Create a new ICICLES model with 70 nodes.  Drop pattern:  7,0. 

On the Submodels dialog choose Generate, Horizontal Subbuffer, and a count of 3.  This creates 3 submodels.

Now create a new sequence and place a marquee effect on each of the 3 submodels. 

In the LEFT submodel the top row of the marquee effect is missing, however all 7 of the pixels for each drop are shown in the model preview window.  So that means all the pixels are being displayed properly, but part of the effect is missing.

In the CENTER and RIGHT submodels the right side of the effect is also being cut off.

FYI:  If you reduce the ScaleX and ScaleY values on the Position tab of the marquee effect, the missing parts of the effect appear.  Hopefully that info may help squash this bug!   ;D

Please let me know if there's any additional information that may help!   Thanks!  ;)


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Offline Gilrock

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Its not a problem with the Marquee effect.   I just draw starting on the outside edges of whatever buffer is fed into the effect.  It sounds like the subbuffer being created is slightly larger than where the visible pixels reside.

Offline robskimeister

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Its not a problem with the Marquee effect.   I just draw starting on the outside edges of whatever buffer is fed into the effect.  It sounds like the subbuffer being created is slightly larger than where the visible pixels reside.

Yes, that's what it sounds like is happening.  Hopefully it's an easy fix.

BTW just downloaded 2017.16 and bug is still there.
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Offline Gilrock

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If you use the Effect Assist and drop a Morph effect you should be able to see the size of the buffer because it will display the render grid.

Offline robskimeister

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If you use the Effect Assist and drop a Morph effect you should be able to see the size of the buffer because it will display the render grid.

Thanks for that info... forgot about that grid layout.

I tried the morph.  I immediately noticed the render grid had 8 vertical blocks on the submodels instead of 7.  So it seems there's definitely something being calculated incorrectly.

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Offline keithsw1111

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This will be fixed in .17

Offline robskimeister

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This will be fixed in .17

Thanks Keith and Gil!   ;)
http://www.facebook.com/MapleRidgeLights

Over 9000 pixel channels & 72 Renard channels. 3 E682 controllers, 3 Renard SS24s and E1.31 bridge. House & windows covered in pixels! 4 HDPE arches, 11ft pixel tree & star, 12 LED mini-trees, 8 LED snowflakes, 2 4' LED Candy Canes, Chroma-cane and various LED strings in trees & yard.  Xlights / FPP runs the show!