Hi! I'd like to report a bug I found in 2017.16 64-bit for Windows.
I've verified that something changed between 2017.15 and 2017.16 because my channels show up correctly in the layout of 2017.15, but they're incorrect in 2017.16. Please see the attached pic.
The channels ARE correct in the xlights_rgbeffects.xml file, but in the xLights layout interface they are NOT correct. So something in the program logic seems to be interpreting the model data incorrectly.
FYI: When I set up my pixel tree awhile back I skipped channels/outputs between strands and then ended up inserting other models between them. I was still learning back then & now realize this wasn't the best way to set it up, but nevertheless that's the way it is and it was working fine as of 2017.15.
Here's my pixel tree model from my xlights_rgbeffects.xml file:
<model name="Pixel Tree" Advanced="1" String1="7417" String2="8017" String3="9817" String4="10117" String5="11017" String6="11317" String7="12217" String8="12517" DisplayAs="Tree 180" StringType="RGB Nodes" parm1="8" parm2="100" parm3="2" StartSide="B" Dir="L" PixelSize="2" Transparency="0" ModelBrightness="0" Antialias="1" LayoutGroup="Default" Description="50px/strand; 16 strands; 800px total" offsetXpct="0.2148" offsetYpct="0.1881" PreviewScaleX="0.1160" PreviewScaleY="0.2930" PreviewRotation="0" versionNumber="1" StartChannel="7417"/>
The incorrect channels are reflected while playing sequences; I have all sorts of random patterns & colors from other models showing up on the pixel tree.
Please let me know if you need my entire xlights_rgbeffects.xml file or any additional information.
Thanks!