Author Topic: LOR channel conversion problem  (Read 13766 times)

Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #15 on: November 03, 2014, 01:47:22 PM »
DMX Network 1:  161 channels

That is just a display issue (now fixed) where we try and display the number of channels per network to help diagnose setup issues.   With the fix, it now reads:

DMX Network 1:  58 channels

which is correct as channel 58 is the last one you have in use.    HOWEVER, that was just a display issue.  It doesn't affect the conversion at all.   Thus, are you having a problem with the actual converted file?

I was not having any output through FPP.  Should I try to run it through Xlights?

Torqumada

Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #16 on: November 03, 2014, 01:48:50 PM »
When you converted from LOR to DMX channels, did you do a manual edit with a text editor or in the channel edit tool?

Channel configuration option.

Torqumada

Offline dkulp

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Re: LOR channel conversion problem
« Reply #17 on: November 03, 2014, 03:31:07 PM »

I was not having any output through FPP.  Should I try to run it through Xlights?

Torqumada

No idea what to suggest.   It looks OK to me.  The conversion is resulting in a file with a bunch of channels that turn on around the 3 second mark and off around the 26 second mark according to my xLights preview.  Thus, it looks like the conversion is working.

Daniel Kulp
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Offline Lights On Fifth

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Re: LOR channel conversion problem
« Reply #18 on: November 03, 2014, 05:47:52 PM »
When you converted from LOR to DMX channels, did you do a manual edit with a text editor or in the channel edit tool?

Channel configuration option.

Torqumada
When you say channel configuration option what are you meaning, to change Lor to Dmx you physically have to open a sequence and change each individual channel to the universe you want, if you are running 48 channels then it would be relatively easy to do, first determine what universe you want to use, then change each channel on each controller to that universe # and remember that Dmx #'s will be 1 thru 48, example contoller #1 would have 1 through 16, controller 2 ould be 17 through 32, and controller 4 would be 33 through 48 all would have the same universe number, hope is helps.
Don Gillespie
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Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #19 on: November 03, 2014, 06:57:43 PM »
When you converted from LOR to DMX channels, did you do a manual edit with a text editor or in the channel edit tool?

Channel configuration option.

Torqumada
When you say channel configuration option what are you meaning, to change Lor to Dmx you physically have to open a sequence and change each individual channel to the universe you want, if you are running 48 channels then it would be relatively easy to do, first determine what universe you want to use, then change each channel on each controller to that universe # and remember that Dmx #'s will be 1 thru 48, example contoller #1 would have 1 through 16, controller 2 ould be 17 through 32, and controller 4 would be 33 through 48 all would have the same universe number, hope is helps.

Tools--->Channel Configuration

That's how I have my DMX numbers listed.

Torqumada

Offline Lights On Fifth

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Re: LOR channel conversion problem
« Reply #20 on: November 04, 2014, 10:25:19 AM »
When you converted from LOR to DMX channels, did you do a manual edit with a text editor or in the channel edit tool?

Channel configuration option.

Torqumada
When you say channel configuration option what are you meaning, to change Lor to Dmx you physically have to open a sequence and change each individual channel to the universe you want, if you are running 48 channels then it would be relatively easy to do, first determine what universe you want to use, then change each channel on each controller to that universe # and remember that Dmx #'s will be 1 thru 48, example contoller #1 would have 1 through 16, controller 2 ould be 17 through 32, and controller 4 would be 33 through 48 all would have the same universe number, hope is helps.

Tools--->Channel Configuration

That's how I have my DMX numbers listed.

Torqumada

Do you have a universe assigned to each channel? and can you post a screen shot of it with every channel listed.
Don Gillespie
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Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #21 on: November 04, 2014, 11:13:46 AM »
When you converted from LOR to DMX channels, did you do a manual edit with a text editor or in the channel edit tool?

Channel configuration option.

Torqumada
When you say channel configuration option what are you meaning, to change Lor to Dmx you physically have to open a sequence and change each individual channel to the universe you want, if you are running 48 channels then it would be relatively easy to do, first determine what universe you want to use, then change each channel on each controller to that universe # and remember that Dmx #'s will be 1 thru 48, example contoller #1 would have 1 through 16, controller 2 ould be 17 through 32, and controller 4 would be 33 through 48 all would have the same universe number, hope is helps.

Tools--->Channel Configuration

That's how I have my DMX numbers listed.

Torqumada

Do you have a universe assigned to each channel? and can you post a screen shot of it with every channel listed.

Each channel is in Universe 1.  I'll add the photos soon.

Torqumada

[attachment deleted by admin]
« Last Edit: November 04, 2014, 11:21:10 AM by Torqumada286 »

Offline JonB256

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Re: LOR channel conversion problem
« Reply #22 on: November 04, 2014, 12:46:25 PM »
One last check - you are showing Track 1.  Do you have any other Tracks defined?

In my LMS sequences, I use Track 1 as a Master Track and ALL channels are present there, but it is possible to put channels in other tracks that aren't in Track 1 and that can cause problems. I actually do most programming in Track 2 or higher because I can move channels around or delete without affecting the most important Track (Track 1).

Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #23 on: November 04, 2014, 02:26:41 PM »
Nope, just a single track.  The lights simply fade all the way on and then fade all the way back down.

Torqumada

Offline Lights On Fifth

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Re: LOR channel conversion problem
« Reply #24 on: November 04, 2014, 03:25:52 PM »
Ok you showed the elements you have I need a screen shot of where it says universe 1 and the channel numbers in the one photo you have channels listed from 1 to 15 then you have a new channel listed where did channel 16 go from controller #2



[attachment deleted by admin]
« Last Edit: November 04, 2014, 03:47:11 PM by Lights On Fifth »
Don Gillespie
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Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #25 on: November 04, 2014, 03:45:33 PM »
It's listed as new channel.  I just never changed the label for it.  Scroll right to see where it says Universe 1.

Torqumada

Offline Lights On Fifth

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Re: LOR channel conversion problem
« Reply #26 on: November 04, 2014, 03:48:54 PM »
I posted what mine looks like, it wont let me scroll across on your photo 
Don Gillespie
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Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #27 on: November 04, 2014, 03:51:39 PM »
I can scroll on both yours and mine.  The scroll bar is at the bottom of the photo.

Torqumada

Offline Lights On Fifth

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Re: LOR channel conversion problem
« Reply #28 on: November 04, 2014, 03:55:05 PM »
Brain fart got it, your channels look okay did you export that channel config to your Lor sequnces
Don Gillespie
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Offline Torqumada286

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Re: LOR channel conversion problem
« Reply #29 on: November 04, 2014, 04:57:58 PM »
Brain fart got it, your channels look okay did you export that channel config to your Lor sequnces

The DMX sequences that I was working on for Halloween had a similar configuration.  They had an additional 3 universes for various RGB and pixel items.  Since I couldn't get it to work together, I wanted to start from beginning and see what was wrong from the beginning.  I want to start with the LOR stuff first and then add universe after universe, fixing the problems as I go, until everything is talking to each other fully.  So, for now, every sequence will have the posted configuration.

Torqumada