Author Topic: Moved strips to different ports on F16V2-R and now they don't work properly  (Read 1537 times)

Offline thetraveller333@yahoo.com

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I am using xLights Ver 2016.51 and 3 Falcon F16V2-R controllers with expansion boards.

My show last year ran fine and it is running fine this year, except for the roof outline.

This year I moved the 7 strips (12VDC) which outlined my roof, to different ports on my F16V2-R, to make room for some 5VDC strings.  I have 12VDC on the right side of the main board, 5VDC on the left and 5VDC on all of the expansion board.  Now only 3 of the 7 strips are lighting up, and one of the 3, only partially.

I redefined the universe and channel in Xlights, but it didn't help.

I activated channels 73, 74, 75, 76, 78, 79 and 80, in Xlights setup, but no luck.

In the status screen shot, ports 1, 2, 3, 4, 9, 10 and 11 (universes 65, 66, 67, 68, 73, 74 and 75), which show packet counts, are the original ports that the strips were connected to.

The new connection ports are 9, 10, 11, 12, 14, 15 and 16 (universes 73, 74, 75, 76, 78, 79 and 80).  I should see packet counts on these ports, but I don't.

I have not added the other strings yet.  So far, the only ports being used are 9, 10, 11, 12, 14, 15 and 16 (universes 73, 74, 75, 76, 78, 79 and 80).

Everything lights up during controller test and during testing from the web interface.

I have been saving after making changes and I have the default set to "render on save".

I am using the same sequences as last year.

I don't know what to try next.  Please help.

Below are attachments of the setup.

Thank you.

Offline Boof63

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Suggest updating XL first
2nd your XL setup you have as u73:1 in my setup V.40 Univerese displays as #73:1
        check if universe has been allocated in the XL  setup-  not just typed in but choose from drop lists
if V.40  run check sequence to see if any clashes show up
2nd remove old universes you are not using
3rd is each roof string 100 nodes as that is what you have listed for first string in XL.
      you have each output set for 512 channels - change them to reflect actual pixel count
       ie 100 pix x 3 = 300ch not the 512 listed
 Do the same for the e131 setup in the F3
and See how you get on.
Cheers Boof63

Offline keithsw1111

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Your universes are all inactive in XLights. When inactive XLights sends no data.

Offline thetraveller333@yahoo.com

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Thank you for the suggestions.  I will try them tonight.

Question: If I were to add a spinner to an existing sequence, have it turn on and then off every 5 seconds and then save and render the file, should I be able to see the spinner work the next time my show comes on?  Is there anything else I need to do to activate a new addition to an existing sequence?

Offline keithsw1111

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Assuming you are using the XLights scheduler yes.

Offline thetraveller333@yahoo.com

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Yes, I am using xLights scheduler.

I checked and the universes 73, 74, 75, 76, 78, 79 and 80 are active in xLights.

Offline keithsw1111

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Can you change them to unicast rather than multicast.