What's the best way to set up groups and layers for complex moving head animations?
For example, I would like to be able to use area-mapped effects like the fan, bars, etc. on the RGB, shutter and / or dimmer channels as a group of sub-models while controlling the pan and tilt channels separately, maybe per-model or with another layer or group of submodels.
I have 24 moving heads in a ring and built a 3-channel submodel for the RGB filters (it's an arc lamp with dimmer / shutter, not LED) another submodel for the dimmer channel, and yet another submodel for the shutter / strobe channel. I then put all of the submodels of a particular type (say, the RGB filters for color) into a model group, and tried to apply an effect to that group. No matter which combination of "Default Layout Mode" in the layout tab, and "Render Style" I choose in the Layer Settings tab of the Sequencer, I can't get effects to respect the physical layout of the heads, like a wipe in transition on those channel groups or an actual rotating on / off or color sweep like on the fan effect. The best I could do was to set up the "Default Layer Mode" for my shutter / strobe channel as "Single Line" and then I can at least turn them on and off sequentially with a "left to right" wipe (see attachment) - but I really want to render that effect as it is laid out in the preview.
Any suggestions / ideas?
Also - what would it take to bump up the maximum channels on the DMX effect? I have some Clay Paky Alpha Spot 1500 HPEs which use 40 channels each. I'm currently skipping some channels I'm not using and controlling it with two models and two copies of the DMX effect.