In xLights, just model a 2x1 matrix.
In FPP, model it as a 2x2 matrix with one side being the the top 2x1 and the other being the bottom. Then, (assuming FPP 2.x), add a channel Output Processor that remaps the entire block of channels from the 2x1 to the block immediately after it. Basically, copies all the pixels to the second block.