Author Topic: Number of Pixels at 50%  (Read 907 times)

Offline magish01

  • Newbie
  • *
  • Posts: 14
    • View Profile
Number of Pixels at 50%
« on: September 18, 2018, 08:37:30 AM »
My brain will not work.  Does anyone know if I would be able to run 70 5v pixels at 50% without power injection and still maintain white at the end of the string.
Thank you.

Offline Gilrock

  • Supporting Member
  • Hero Member
  • *
  • Posts: 6946
    • View Profile
Re: Number of Pixels at 50%
« Reply #1 on: September 18, 2018, 09:24:49 AM »
I run a string of 96 5v pixels and I'm happy.  I don't tend to just display white and analyze it.  I just run my show and if I don't notice anything I'm happy.

Offline nutz4lights

  • Full Member
  • ***
  • Posts: 137
    • View Profile
Re: Number of Pixels at 50%
« Reply #2 on: September 22, 2018, 01:44:05 PM »
I think you also need to consider pixel spacing when asking this question, especially when discussing white. I am changing my megatree this year to 75 lights @ 5V.  I found that I needed 18awg wire and 3" spacing to maintain white at pixel 75 without flickering using Ray Wu lights. I also tested 3.5" spacing and I had flickering. Just that little distance in spacing dad a big deal with 75 lights.

Louie

Sent from my SM-G965U using Tapatalk

-Louie
Videos @ Cape Sable Lights

Offline JonB256

  • Hero Member
  • *****
  • Posts: 832
    • View Profile
    • My Christmas Website
Re: Number of Pixels at 50%
« Reply #3 on: September 24, 2018, 12:22:27 PM »
Flickering is generally from two causes (and sometimes both).

First - Pixel voltage toward the end of the string is too low.
Second - Data signal degraded by too much distance between pixels.

The first problem is generally fixed with power injection. Measuring V+ at the end of a string should be done when all the pixels are White and at the max expected brightness. This might just be 75% if your controller allows you to limit it. For 12v pixels, most will be fine if end voltage stays above 10v.  For 5v pixels, it should still be 4v or higher. When pixels are OFF, voltage at the end will be essentially equal to voltage In, so not a good measure.

The second problem introduces itself either between the Controller and First Pixel or between elements where Model #1 has a long cable going to Model #2. The data signal (technically called SPI ) is a DC square wave with the pixel data encoded in it. It is going over a single wire, normally with no shielding to maintain data integrity. Now, the Data signal from a Controller is pretty strong and clean, but that only lasts until it reaches "first pixel". After that, you are relying on each 35cent pixel to regenerate a strong, clean signal. Doesn't happen. :( It is always weaker and the square waves are not so clean, so it will degrade quickly (some won't even go 24 inches).

Fixes for bad/weak data are:  Better wiring, like using CAT5, because it offers some shielding or using an Data Amplifier like the F-Amp or using Pixels at normal distances but not having them "light up" (called Null Pixels).