Author Topic: Skulltronix DMX import synch problem  (Read 1540 times)

Offline Gilrock

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Re: Skulltronix DMX import synch problem
« Reply #15 on: October 19, 2018, 12:01:00 PM »
Well what exactly are you changing?  Are you just making the number fall within the limits because my importer already does that.  Just create a VSA file that has 1 effect that is out of range and then import it and see what happens.  I can't fix this on general statements you need to show me a specific instance that doesn't import correct.

By the way I've seen nobody talk about sync issues.

Offline skulltronix

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Re: Skulltronix DMX import synch problem
« Reply #16 on: October 19, 2018, 01:19:05 PM »
When importing the file I get an error that the girl pan is out of limits.  So I went to the area from 20-24 seconds (where the behavior was way off)  and checked the values in vsa vs xlights. Definitely different.

 But there were about 4 instances in the vsa file in that time range where the events had a low value (in the 400's) and the VSA settings had a low limit of 500.  So I hand corrected those events to 500 and imported into xlights again.  The pan error no longer occurred at that point and the animation was overall smoother.  There was less of a sync problem also but it was still there. 

So, next I'm going to fix all out of range errors for all servos and start over with no out of range errors. Based on the limited success above I'm guessing the jerkiness will be gone. 

To clarify a bit..  The girl panned to the right and stayed there for several seconds when she should have been looking forward.  There are multiple evens in that time period so they are all incorrect.

Offline Gilrock

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Re: Skulltronix DMX import synch problem
« Reply #17 on: October 19, 2018, 01:26:32 PM »
"Definitely different" doesn't get specific enough.  Just look at one effect.  What was the value in VSA and what did it become in xLights for that same effect?  You know the servo and you know the timestamp so it should be easy to click on that effect in xLights.  Each servo gets imported to its own row.  If it was below the limit I would expect the effect should have resulted in a 0% in xLights because it should clamp to the lower limit.