Author Topic: Orb model  (Read 5178 times)

Offline gadgetsmith

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Orb model
« on: November 24, 2014, 06:30:19 AM »
Hi. I'd like to request an Orb or Sphere model.  Mapping would be similar to a matrix and/or megatree, perhaps with 180, 270 and 360 model options ?

I'd like to request an Orb or Sphere model.  Mapping would be similar to a matrix and/or megatree, perhaps with 180, 270 and 360 model options ?

https://onedrive.live.com/redir?resid=C25AE91809212A09!298&authkey=!ALu43AkhsoLlbeQ&ithint=folder%2c
« Last Edit: November 24, 2014, 06:37:36 AM by gadgetsmith »

Offline mms

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Re: Orb model
« Reply #1 on: November 24, 2014, 07:34:47 AM »
I use a matrix model for my sphere-ish tree topper (8 x 30) and for the porcupine sphere (8 x 3) in the middle.  It's not exact, but it's good enough to give you an idea of how an effect will look.
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Offline sean

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Re: Orb model
« Reply #2 on: November 24, 2014, 08:29:59 AM »
a  matrix model will do all effects you want on a sphere.

the only thing we are missing is code to draw it as a sphere. not too difficult to code up.
after i get my show running, ill start working on the list of todo items
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Offline gadgetsmith

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Re: Orb model
« Reply #3 on: November 25, 2014, 06:45:48 AM »
Great, thank you.  I do indeed have it setup as a horizontal matrix, and it works great.  In the preview it just looks like a sign on top of the tree!  Haha.  This is mostly a cosmetic thing to make the preview look better.

If I want to apply an effect to the entire tree, including the topper, I would simply create a vertical or horizontal matrix where the channel numbers match that of the tree and topper, and do not make it part of my display? Yet in sequencing I can drop and effect on that model?  Do I have this correct?

Thanks again.
Charlie

Offline gadgetsmith

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Re: Orb model
« Reply #4 on: November 25, 2014, 06:48:51 AM »
I use a matrix model for my sphere-ish tree topper (8 x 30) and for the porcupine sphere (8 x 3) in the middle.  It's not exact, but it's good enough to give you an idea of how an effect will look.

I think i've seen that topper.  You use flex strips and PVC for the "ball", and the porcupine sphere is in the center.  I looked into mimicking that topper, but decided to go in a slightly different direction.  I really like what you did.

Offline mms

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Re: Orb model
« Reply #5 on: November 25, 2014, 07:51:31 AM »
Thank you for the kind words.  My only regret is that we couldn't make it more "matrix-y" so we could scroll text. 

Yes, if you make a model with the corresponding channel numbers you should be good to go.
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Offline flyinverted

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Re: Orb model
« Reply #6 on: December 22, 2014, 03:17:34 PM »
Gadgetsmith

Your orb model looks great! I'm going to build 3 of them for my 2015 show. Thanks for sharing your photos.
Steve Giron
Maricopa County, AZ
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Offline gadgetsmith

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Re: Orb model
« Reply #7 on: January 02, 2015, 05:52:37 PM »
Thanks.  I'm happy the the way it came out, but might need to do a bit more to make it more rugged before next year.  I didn't get many build pictures, so if you need any pointers, just give me a poke.

Offline nzlongfellow

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Re: Orb model
« Reply #8 on: January 02, 2015, 06:23:29 PM »
My Orb is made from 300 white plastic cups. They each have a single pixel in the end placed in a spiral. I then use the single strand or a vertical matrix as the model.

Offline gadgetsmith

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Re: Orb model
« Reply #9 on: January 19, 2015, 05:55:43 PM »
Yea, that's how I have mine models setup as well, matrix and single string.  The single string can do some neat effects on the orb.

I'd love to see a picture of an orb made from 300 cups!  Sounds great!

Offline nzlongfellow

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Re: Orb model
« Reply #10 on: January 29, 2015, 06:05:02 AM »
Yea, that's how I have mine models setup as well, matrix and single string.  The single string can do some neat effects on the orb.

I'd love to see a picture of an orb made from 300 cups!  Sounds great!

This is half on a test run I took last year. Need to video full ball.

https://vimeo.com/107976008